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Commit 03405f79 authored by Jonathan Ehret's avatar Jonathan Ehret
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Merge branch 'feature/enable_WidgetInteraction_onDesktop_again' into 'develop'

use new naming of controllers from 4.22

See merge request VR-Group/unreal-development/widgetinteraction!1
parents 2ffc739d ece17cc0
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1 merge request!1use new naming of controllers from 4.22
...@@ -59,12 +59,12 @@ void FWidgetInteractionModule::OnWorldTickStart(ELevelTick level_tick, float val ...@@ -59,12 +59,12 @@ void FWidgetInteractionModule::OnWorldTickStart(ELevelTick level_tick, float val
//if this is a standalone setup ... //if this is a standalone setup ...
if (UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { if (UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) {
//.. with an HMD, we attach the intercation component to the right hand //.. with an HMD, we attach the intercation component to the right hand
name = FString("RightMotionController"); name = FString("HMDRightMotionController");
component_class = UMotionControllerComponent::StaticClass(); component_class = UMotionControllerComponent::StaticClass();
} }
else { else {
//... without an HMD, we also attach it to the virtual right hand, since it exists in this case //... without an HMD, we also attach it to the virtual right hand, since it exists in this case
name = TEXT("RightMotionController"); name = TEXT("HMDRightMotionController");
component_class = UMotionControllerComponent::StaticClass(); component_class = UMotionControllerComponent::StaticClass();
} }
} }
......
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