@@ -5,7 +5,7 @@ If you used the [RWTH VR Project Template](https://devhub.vr.rwth-aachen.de/VR-G
...
@@ -5,7 +5,7 @@ If you used the [RWTH VR Project Template](https://devhub.vr.rwth-aachen.de/VR-G
Otherwise, add repository as submodule in the "Plugins" folder of your Unreal Engine 4 Project (``git submodule add https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/unreal-va-plugin.git Plugins/VAPlugin``.
Otherwise, add repository as submodule in the "Plugins" folder of your Unreal Engine 4 Project (``git submodule add https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/unreal-va-plugin.git Plugins/VAPlugin``.
Moreover make sure to have the VA Server prepared.
Moreover make sure to have the VA Server prepared.
The Server can either be used in its original form ([Link](http://www.virtualacoustics.org/)) or with the especially for this Plugin optimized Python Connection script ([Link](https://devhub.vr.rwth-aachen.de/VR-Group/vaserver), Recommended).
The Server can either be used in its original form ([Link](http://www.virtualacoustics.org/)) or with the especially for this Plugin optimized Python Connection script ([VAServer Launcher](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/VAServerLauncher/), Recommended).
Using the Version with the Python script has the adventage of not needing to Restart the Server all the time manually and make sure to follow the instructions which are currently in its Readme file. Running the VAServer through that script also supports **copying audio files from your Unreal Content** folder automatically to the VAServer (even in networked environments). Just use audio paths relative to your Content folder. (:warning: when using packaged builds, e.g., in the CAVE, make sure to have the paths where your audio files are packed as nonUFS, so not added to the pak files, this can be configured in the project settings at ``DirectoriesToAlwaysStageAsNonUFS``).
Using the Version with the Python script has the adventage of not needing to Restart the Server all the time manually and make sure to follow the instructions which are currently in its Readme file. Running the VAServer through that script also supports **copying audio files from your Unreal Content** folder automatically to the VAServer (even in networked environments). Just use audio paths relative to your Content folder. (:warning: when using packaged builds, e.g., in the CAVE, make sure to have the paths where your audio files are packed as nonUFS, so not added to the pak files, this can be configured in the project settings at ``DirectoriesToAlwaysStageAsNonUFS``).
The Plugin requires to have the [RWTH VR Toolkit](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/rwth-vr-toolkit) installed.
The Plugin requires to have the [RWTH VR Toolkit](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/rwth-vr-toolkit) installed.