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Commit d3d4450a authored by Philipp Schäfer's avatar Philipp Schäfer
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Moved multiple classes into subfolders

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with 17 additions and 17 deletions
#include "VADirectivity.h"
#include "Directivity/VADirectivity.h"
#include "VAPlugin.h" // For Server Interface functions
#include "VAUtils.h"
......
#include "VADirectivityManager.h"
#include "Directivity/VADirectivityManager.h"
#include "VAUtils.h"
#include "Core.h"
#include "VAHRIR.h"
//#include "HRIR/VAHRIR.h"
FVADirectivity* FVADirectivityManager::DefaultDirectivity;
......
......@@ -2,7 +2,7 @@
#pragma once
#include "VADirectivity.h"
#include "Directivity/VADirectivity.h"
class FVADirectivityManager
{
......
#include "VAHRIR.h"
#include "HRIR/VAHRIR.h"
#include "VAPlugin.h" // For Server
#include "VAUtils.h"
......
#include "VAHRIRManager.h"
#include "HRIR/VAHRIRManager.h"
#include "VAUtils.h"
......
......@@ -2,7 +2,7 @@
#pragma once
#include "VAHRIR.h"
#include "HRIR/VAHRIR.h"
class FVAHRIRManager
{
......
......@@ -7,7 +7,7 @@
#include <string>
#include "Templates/SharedPointer.h"
#include "../VASoundSourceBase.h"
#include "SoundSource/VASoundSourceBase.h"
class AVAReflectionWall;
class UWorld;
......
#include "VASoundSourceBase.h"
#include "SoundSource/VASoundSourceBase.h"
#include "VAPlugin.h"
#include "VAUtils.h"
#include "VADefines.h"
#include "VADirectivity.h"
#include "Directivity/VADirectivity.h"
#include "VASoundSourceRepresentation.h"
#include "SoundSource/VASoundSourceRepresentation.h"
#include "Engine/World.h"
......
// Fill out your copyright notice in the Description page of Project Settings.
#include "VASoundSourceRepresentation.h"
#include "SoundSource/VASoundSourceRepresentation.h"
#include "VAPlugin.h"
// For ConstructorHelpers and SphereMesh
......
......@@ -8,8 +8,8 @@
#include "VASourceComponent.h"
#include "ImageSourceModel/VAReflectionWall.h"
#include "VADirectivityManager.h"
#include "VAHRIRManager.h"
#include "Directivity/VADirectivityManager.h"
#include "HRIR/VAHRIRManager.h"
#include "Cluster/DisplayClusterClusterEvent.h"
......
......@@ -2,15 +2,15 @@
#include "VASourceComponent.h"
#include "VASoundSourceBase.h"
#include "SoundSource/VASoundSourceBase.h"
#include "VAReceiverActor.h"
#include "VAPlugin.h"
#include "VAUtils.h"
#include "ImageSourceModel/VAImageSourceModel.h"
#include "SignalSources\VAAudiofileSignalSource.h"
#include "SignalSources\VAJetEngineSignalSource.h"
#include "SignalSources/VAAudiofileSignalSource.h"
#include "SignalSources/VAJetEngineSignalSource.h"
#include "Components/SkeletalMeshComponent.h" // Skeletons
#include "Kismet/GameplayStatics.h" // Get Actors of Class
......
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