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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Virtual Acoustics Plugin
Commits
a9a2e30a
Commit
a9a2e30a
authored
2 years ago
by
Lab1
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improve some default values
parent
ccc9404e
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Source/VAPlugin/Public/VAReceiverActor.h
+3
-3
3 additions, 3 deletions
Source/VAPlugin/Public/VAReceiverActor.h
with
3 additions
and
3 deletions
Source/VAPlugin/Public/VAReceiverActor.h
+
3
−
3
View file @
a9a2e30a
...
@@ -44,7 +44,7 @@ protected:
...
@@ -44,7 +44,7 @@ protected:
// Check if should ask for debug Mode?
// Check if should ask for debug Mode?
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Ask for Debug mode?"
,
Category
=
"General Settings"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Ask for Debug mode?"
,
Category
=
"General Settings"
))
bool
bAskForDebugMode
=
tru
e
;
bool
bAskForDebugMode
=
fals
e
;
// Check if should try to use Python Automatic Remote star
// Check if should try to use Python Automatic Remote star
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Use Automatic Remote VA Start via Python?"
,
Category
=
"General Settings"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Use Automatic Remote VA Start via Python?"
,
Category
=
"General Settings"
))
...
@@ -65,11 +65,11 @@ protected:
...
@@ -65,11 +65,11 @@ protected:
// Port for manual input
// Port for manual input
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"Connection"
,
DisplayName
=
"Always reconnect to VAServer when this level is started?"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"Connection"
,
DisplayName
=
"Always reconnect to VAServer when this level is started?"
))
bool
bReconnecToVAServer
=
fals
e
;
bool
bReconnecToVAServer
=
tru
e
;
// Read in File?
// Read in File?
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Read an initial mapping file?"
,
Category
=
"Directivity Manager"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Read an initial mapping file?"
,
Category
=
"Directivity Manager"
))
bool
bReadInitialMappingFile
=
tru
e
;
bool
bReadInitialMappingFile
=
fals
e
;
// File name of the Directivity mapping file (e.g., for chaning directivities dynamically based on phonemes)
// File name of the Directivity mapping file (e.g., for chaning directivities dynamically based on phonemes)
// if not specified it will be ignored.
// if not specified it will be ignored.
...
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