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Commit 6eeebaf2 authored by Ehret's avatar Ehret
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use forward declarations in public VASourceSomponent.h

parent e4bbfc0c
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...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
#include "VASourceComponent.h" #include "VASourceComponent.h"
#include "VASoundSource.h"
#include "VAReceiverActor.h" #include "VAReceiverActor.h"
#include "VAPlugin.h" #include "VAPlugin.h"
#include "VAUtils.h" #include "VAUtils.h"
......
...@@ -5,11 +5,13 @@ ...@@ -5,11 +5,13 @@
#include "VAEnums.h" // EDir, EPlayAction, EMovement #include "VAEnums.h" // EDir, EPlayAction, EMovement
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"
#include "VASoundSource.h" // From VA
#include "SharedPointer.h" #include "SharedPointer.h"
#include "VASourceComponent.generated.h" #include "VASourceComponent.generated.h"
//forward declarations to not include private header files
class FVASoundSource;
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class VAPLUGIN_API UVASourceComponent : public UActorComponent class VAPLUGIN_API UVASourceComponent : public UActorComponent
......
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