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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Virtual Acoustics Plugin
Commits
6564ee3a
Commit
6564ee3a
authored
2 years ago
by
Philipp Schäfer
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VAReceiverActor: updated property description, categories and order
parent
87b8ca25
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1 merge request
!9
VAServerLauncher Improvement (now also sending reproduction type and ini)
Changes
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Source/VAPlugin/Public/VAReceiverActor.h
+32
-34
32 additions, 34 deletions
Source/VAPlugin/Public/VAReceiverActor.h
with
32 additions
and
34 deletions
Source/VAPlugin/Public/VAReceiverActor.h
+
32
−
34
View file @
6564ee3a
...
@@ -46,28 +46,51 @@ protected:
...
@@ -46,28 +46,51 @@ protected:
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Ask for Debug mode?"
,
Category
=
"General Settings"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Ask for Debug mode?"
,
Category
=
"General Settings"
))
bool
bAskForDebugMode
=
false
;
bool
bAskForDebugMode
=
false
;
// Check if should try to use Python Automatic Remote star
// View point to head center offset (x forward-dir, y right-dir, z up-dir) in cm. Note that x and z most probably need to be negative!
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Use Automatic Remote VA Start via Python?"
,
Category
=
"Connection"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"General Settings"
))
bool
bAutomaticRemoteVAStart
=
true
;
FVector
ViewpointToHeadcenterOffset
=
FVector
(
0
,
0
,
0
);
// Source for tracking data, e.g., VirtualRealityPawn, ManualData (e.g., manually passed on from Optitrack)
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"General Settings"
))
ETrackingSource
TrackingSource
=
ETrackingSource
::
VirtualRealityPawn
;
// Choose how to connect to the Server (automatic: build with windows connect with 127.0.0.1:12340, build with linux connect to cave)
// Choose how to connect to the Server (automatic: build with windows connect with 127.0.0.1:12340, build with linux connect to cave)
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Usecase"
,
Category
=
"Connection"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Usecase"
,
Category
=
"Connection"
))
TEnumAsByte
<
EConnectionSetting
::
Type
>
AddressSetting
=
EConnectionSetting
::
Type
::
Automatic
;
TEnumAsByte
<
EConnectionSetting
::
Type
>
AddressSetting
=
EConnectionSetting
::
Type
::
Automatic
;
// IP Address for manual input
// IP Address for manual input
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"IP Adress"
,
Category
=
"Connection"
))
// CanEditChange used
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"IP Adress"
,
Category
=
"Connection"
))
FString
ServerIPAddress
=
"10.0.1.240"
;
FString
ServerIPAddress
=
"10.0.1.240"
;
// Port for manual input
// Port for manual input
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Port [0, 65535]"
,
Category
=
"Connection"
,
// CanEditChange used
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Port [0, 65535]"
,
Category
=
"Connection"
,
ClampMin
=
"0"
,
ClampMax
=
"65535"
,
UIMin
=
"0"
,
UIMax
=
"65535"
))
ClampMin
=
"0"
,
ClampMax
=
"65535"
,
UIMin
=
"0"
,
UIMax
=
"65535"
))
uint16
ServerPort
=
12340
;
uint16
ServerPort
=
12340
;
//
Port for manual input
//
Always reconnect to VAServer when this level is started?
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"Connection"
,
DisplayName
=
"A
lways reconnect to VAServer when this level is started?
"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"Connection"
,
DisplayName
=
"A
utomatic Reconnect
"
))
bool
bReconnecToVAServer
=
true
;
bool
bReconnecToVAServer
=
true
;
// Read in File?
// Activate automatic remote VAServer start via Python (VAServer Launcher)
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Use VAServer Launcher"
,
Category
=
"VAServer Launcher"
))
bool
bAutomaticRemoteVAStart
=
true
;
// Port for remote VAServer Launcher [0, 65535]
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"VAServer Launcher Port"
,
Category
=
"VAServer Launcher"
,
ClampMin
=
"0"
,
ClampMax
=
"65535"
,
UIMin
=
"0"
,
UIMax
=
"65535"
))
uint16
RemoteVAStarterPort
=
41578
;
// ID for VAServer version being started automatically, configurable in the Config of the VAServer Launcher
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"VAServer Version ID"
,
Category
=
"VAServer Launcher"
))
FString
WhichVAServerVersionToStart
=
TEXT
(
"2022.a"
);
// Ini file with VA renderer settings. File will be sent to VAServer launcher on startup if filename is not empty.
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"VARenderer.ini file"
,
Category
=
"VAServer Launcher"
))
FString
VARendererIniFile
=
TEXT
(
""
);
// Read an initial mapping file for directivities?
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Read an initial mapping file?"
,
Category
=
"Directivity Manager"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Read an initial mapping file?"
,
Category
=
"Directivity Manager"
))
bool
bReadInitialMappingFile
=
false
;
bool
bReadInitialMappingFile
=
false
;
...
@@ -76,35 +99,10 @@ protected:
...
@@ -76,35 +99,10 @@ protected:
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Name of ini file for directivities"
,
Category
=
"Directivity Manager"
))
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Name of ini file for directivities"
,
Category
=
"Directivity Manager"
))
FString
DirMappingFileName
=
""
;
FString
DirMappingFileName
=
""
;
// Port for remote VAServer starting
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Remote VAServer Start Port [0, 65535]"
,
Category
=
"Connection"
,
// CanEditChange used
ClampMin
=
"0"
,
ClampMax
=
"65535"
,
UIMin
=
"0"
,
UIMax
=
"65535"
))
uint16
RemoteVAStarterPort
=
41578
;
// Which version should be started automatically
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"Which VAServer version should be started, configurable in the Config of the VAServer Launcher"
,
Category
=
"General Settings"
))
FString
WhichVAServerVersionToStart
=
TEXT
(
"2020.a"
);
// Ini file with VA renderer settings. File will be sent to VAServer launcher on startup if not empty
UPROPERTY
(
EditAnywhere
,
meta
=
(
DisplayName
=
"VARenderer.ini file"
,
Category
=
"Connection"
))
FString
VARendererIniFile
=
TEXT
(
""
);
// Controller for global auraliztion modes
// Controller for global auraliztion modes
UPROPERTY
(
EditAnywhere
,
Instanced
,
NoClear
,
meta
=
(
DisplayName
=
"Auraliztion Mode Controller"
,
Category
=
"Auralization Modes"
))
UPROPERTY
(
EditAnywhere
,
Instanced
,
NoClear
,
meta
=
(
DisplayName
=
"Auraliztion Mode Controller"
,
Category
=
"Auralization Modes"
))
UVAAuralizationModeController
*
AuralizationModeController
;
UVAAuralizationModeController
*
AuralizationModeController
;
// View point to head center offset (x forward-dir, y right-dir, z up-dir) in cm. Note that x and z most probably need to be negative!
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"General Settings"
))
FVector
ViewpointToHeadcenterOffset
=
FVector
(
0
,
0
,
0
);
// Source for tracking data, e.g., VirtualRealityPawn, ManualData (e.g., manually passed on from Optitrack)
UPROPERTY
(
EditAnywhere
,
meta
=
(
Category
=
"General Settings"
))
ETrackingSource
TrackingSource
=
ETrackingSource
::
VirtualRealityPawn
;
public:
public:
// Sets default values for this actor's properties
// Sets default values for this actor's properties
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