... | @@ -4,9 +4,9 @@ There is also a step-by-step video describing how to set up a study: [https://ww |
... | @@ -4,9 +4,9 @@ There is also a step-by-step video describing how to set up a study: [https://ww |
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## Prepare Project
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## Prepare Project
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* First of all get the StudyFramework as Plugin into you project, e.g., using the setup script of the [RWTH VR Project Template](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate), this plugin also requires the following plugins:
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* First of all get the StudyFramework as Plugin into you project, e.g., using the setup script of the [RWTH VR Project Template](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unrealprojecttemplate), this plugin also requires the following plugins:
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* [``RWTH VR Toolkit``](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/rwth-vr-toolkit)
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* [``RWTH VR Toolkit``](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit)
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* [``Universal Logging``](https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/universallogging) (not needed from v1 on, but recommended for simplicity)
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* [``Universal Logging``](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/universallogging) (not needed from v1 on, but recommended for simplicity)
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* Set game instance (``Settings -> Project Settings -> Maps&Modes``) to ``SFGameInstance``
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* Set game instance (``Settings -> Project Settings -> Maps&Modes``) to ``SFGameInstance``
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* Set game mode (``Settings -> Project Settings -> Maps&Modes``) Set to ``SFGameMode``
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* Set game mode (``Settings -> Project Settings -> Maps&Modes``) Set to ``SFGameMode``
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* Potentially set the mouse to not be captured to use the UI (``Settings --> Project Settings --> Input --> Default Viewport Mouse Capture Mode = No Capture``), **should however not be necessary when using the latest ``RWTH VR Toolkit`` version.**
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* Potentially set the mouse to not be captured to use the UI (``Settings --> Project Settings --> Input --> Default Viewport Mouse Capture Mode = No Capture``), **should however not be necessary when using the latest ``RWTH VR Toolkit`` version.**
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