@@ -3,7 +3,7 @@ OpenXR Eye Tracking can support multiple devices, see [devices list](https://git
# Prerequisites
* To install ``OpenXR Eye Tracker`` follow the instructions in this [wiki](https://github.com/mbucchia/OpenXR-Eye-Trackers/wiki)
* To use eye calibration, the executable to the calibration has to be given in the Settings (Project Settings --> StudyFramework --> Absolute Path to eye calibration executable)
* To use eye calibration, the executable to the calibration has to be given in the Settings (Project Settings --> StudyFramework --> Absolute Path to eye calibration executable): :warning: as of now we cannot get feedback from the calibration programm, so it seems to work better to start the eye calibration directly before starting the Unreal application.
# Known Issues
* Check that the tracked data is what you expect, e.g., we had problems with tracking the pupil diameter, and openness is binary as of now