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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
StudyFramework Plugin
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v1.1
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v1.1
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5.5
default
5.3
5.4
ViveProEye
deprecated/4.26
feat/ProximityGazing
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v1.2
v1.0
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doc: Better documentation for NoFade option
5.5
5.5
Merge branch '5.5' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-study-framework into 5.5
fix: No fade on same map was not working
fix: GetFactorLevel() causes a crash, if the there is no valid condition (yet)
style: Ensured coding conventions
Merge branch '5.5' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-study-framework into 5.5
style: Cleanup
Experimenting
feat/ProximityG…
feat/ProximityGazing
fix: LOAD_DeferDependencyLoads for LoadPackage caused crashes when preloading some bleuprints when starting a study with preloading maps enabled
fix: SFMasterHUD did not call Super::EndPlay resulting in an ensure failed
5.4
5.4
Fixed warnings related to using ANSI strings with JSON get/set methods as they will result in errors in future versions
minor fix
5.3
5.3
Merge branch 'thesis/ma-kuehlem' into '5.3'
Potential fix for crash in BeginPlay when loading a map the first time in the editor session through the study framework, if it has library depedencies
fix to not being able to load a map and then switch back to the study setup map
v1.2
v1.2
minor improvemet
fix for first frame showing not faded out on cluster
fix false positives for IsHMD on CAVE
Fix errors on no participants initialized yet
use correct path for HMDFuncLibrary?
fix issues with displaying old (or non-complete) data in the status bar
make logs scrollable and append new messages at the bottom (+auto-scroll to bottom)
add condition numbers to condition list
improve how to not log data to HUD, but still in the participant log
fix applying the next condition too early (already when fading out) so that requesting the current condition already points to the next one
use condition index instead of unique names and a lot of reformatting
Allow not to log logged dependend variables to the HUD
also commit missing header file from previous comit
add more interface calls to USFGameInstance to get the curent and the next codition
minor improvement for randomization if only using enBlock and InOrder factors.
bugfix to prevent studysetup.json from being accidently overwritten
bugfix for eye tracking
Corrections for gaze tracking with vive pro eye
ViveProEye
ViveProEye
fix not always asking for participant ID, although it should be asked!
always setup debug logs before using them to have all messages logged and a individual file per session, avoiding a prior bug in the UniLog plugin (which is however, also fixed by now)
update what is stored in the studysetup, since some fields were not stored and therefore loaded as default values
update used pawn to new RWTH VR Pawn
avoid spamming the log
fix wrong log messages
WIP: improve fading to make it simpler and also work on, e.g., the HP Reverb G2
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