Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • 55cf2abb4366354ac92e146eb5503d40cd2b2f9c
  • 5.5 default
  • 5.3
  • 5.4
  • ViveProEye
  • deprecated/4.26
  • feat/ProximityGazing
  • v1.2
  • v1.1
  • v1.0
10 results
Created with Raphaël 2.2.026May2229Apr2886Feb5Dec30Oct117Jul9428Jun1917May17Apr125326Mar2320828Feb2214987231Jan241917156Dec54130Nov242115149831Oct2011965129Sep1918115131Aug251121Jul2017121073126Jun17May18Apr1211322Mar2015138632128Feb272524232213109872131Jan302725222120191816119765429Nov2524211112Oct111065428Sep27262211629Aug19171615121110985Jul29Jun28252321191686130May261916121130Apr14138654117Mar1024Feb2324Jan2120181712111076516Dec10963126Nov2419121110828Jul2Jun25Mar221715121127Jan29Jul28doc: Better documentation for NoFade option5.55.5Merge branch '5.5' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-study-framework into 5.5fix: No fade on same map was not workingfix: GetFactorLevel() causes a crash, if the there is no valid condition (yet)style: Ensured coding conventionsMerge branch '5.5' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-study-framework into 5.5style: CleanupExperimentingfeat/ProximityG…feat/ProximityGazingfix: LOAD_DeferDependencyLoads for LoadPackage caused crashes when preloading some bleuprints when starting a study with preloading maps enabledfix: SFMasterHUD did not call Super::EndPlay resulting in an ensure failed5.45.4Fixed warnings related to using ANSI strings with JSON get/set methods as they will result in errors in future versionsminor fix5.35.3Merge branch 'thesis/ma-kuehlem' into '5.3'Potential fix for crash in BeginPlay when loading a map the first time in the editor session through the study framework, if it has library depedenciesfix to not being able to load a map and then switch back to the study setup mapv1.2v1.2minor improvemetfix for first frame showing not faded out on clusterfix false positives for IsHMD on CAVEFix errors on no participants initialized yetuse correct path for HMDFuncLibrary?fix issues with displaying old (or non-complete) data in the status barmake logs scrollable and append new messages at the bottom (+auto-scroll to bottom)add condition numbers to condition listimprove how to not log data to HUD, but still in the participant logfix applying the next condition too early (already when fading out) so that requesting the current condition already points to the next oneuse condition index instead of unique names and a lot of reformattingAllow not to log logged dependend variables to the HUDalso commit missing header file from previous comitadd more interface calls to USFGameInstance to get the curent and the next coditionminor improvement for randomization if only using enBlock and InOrder factors.bugfix to prevent studysetup.json from being accidently overwrittenbugfix for eye trackingCorrections for gaze tracking with vive pro eyeViveProEyeViveProEyefix not always asking for participant ID, although it should be asked!always setup debug logs before using them to have all messages logged and a individual file per session, avoiding a prior bug in the UniLog plugin (which is however, also fixed by now)update what is stored in the studysetup, since some fields were not stored and therefore loaded as default valuesupdate used pawn to new RWTH VR Pawnavoid spamming the logfix wrong log messagesWIP: improve fading to make it simpler and also work on, e.g., the HP Reverb G2
Loading