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GazeTracking Logging

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#include "GazeTracking/SFGazeTracker.h"
#include "GazeTracking/SFGazeTracker.h"
#include "Logging/SFLoggingBPLibrary.h"
#include "SFGameInstance.h"
#include "SFGameInstance.h"
#include "GazeTracking/SFGazeTarget.h"
#include "GazeTracking/SFGazeTarget.h"
#include "GazeTracking/SFGazeTargetActor.h"
#include "GazeTracking/SFGazeTargetActor.h"
@@ -26,7 +26,7 @@ void USFGazeTracker::Init(EGazeTrackerMode Mode)
@@ -26,7 +26,7 @@ void USFGazeTracker::Init(EGazeTrackerMode Mode)
}
}
else
else
{
{
USFGameInstance::Get()->LogComment("No Vive Pro Eye present, use head rotation only for gaze tracking.");
USFLoggingBPLibrary::LogComment("No Vive Pro Eye present, use head rotation only for gaze tracking.", true);
}
}
#else
#else
FSFUtils::OpenMessageBox("SRanipal Plugin is not present, cannot use eye tracking! Check out, e.g., StudyFramework Wiki where to get it", true);
FSFUtils::OpenMessageBox("SRanipal Plugin is not present, cannot use eye tracking! Check out, e.g., StudyFramework Wiki where to get it", true);
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