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Restructuring of logging functionality; implementation of position logging for components (not only actors)

Merged Malte Christian Kögel requested to merge feature/position_logging into 4.26
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@@ -3,8 +3,8 @@
#include "HUD/SFConditionListEntry.h"
#include "Help/SFUtils.h"
#include "SFGameInstance.h"
#include "Logging/SFLoggingUtils.h"
void USFConditionListEntry::FillWithCondition(const USFCondition* InCondition)
@@ -62,7 +62,7 @@ void USFConditionListEntry::FillTextsHelper(const TArray<FString>& Data)
{
if (UsedTexts >= Texts.Num())
{
FSFUtils::Log(
FSFLoggingUtils::Log(
"[USFConditionListEntry::FillWithCondition] to few text fields to show everything, " + FString::FromInt(
Condition->FactorLevels.Num() + Condition->DependentVariablesValues.Num()) +
" text fields would be needed.", true);
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