Commits on Source 52
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Malte Christian Kögel authored
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Malte Christian Kögel authored
Follow-Up for suggestions pre-merge (issue #69). Some small, finalising changes: fixing copy-paste-typo in log-header (LogObject) and OpenMessageBox (FSFUtils), Restoring previous order of functions (GameInstance), removing unnecessary (?) dependency (Build.cs).
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Jonathan Ehret authored
Restructuring of logging functionality; implementation of position logging for components (not only actors) Closes #53 See merge request !1
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
Added warning: includes marked as "possibly unused" but are in fact vital for build to succeed, build job now runs through
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Malte Christian Kögel authored
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Jonathan Ehret authored
Fix: Added includes, now build pipeline runs through See merge request !4
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Ehret authored
stop treating map so different from other factors to avoid the problem of getting its value using GetFactorLevel(), which should work now!
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Jonathan Ehret authored
Fix GetFactorLevel() not working for MapFactors Closes #63 See merge request !5
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Ehret authored
move where sanity checks and warnings for logging data is done. This avoids logging data for upcoming conditions, when attemoting to log data multiple times
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Ehret authored
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Ehret authored
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Jonathan Ehret authored
move where sanity checks and warnings for logging data is done. This avoids... Closes #65 and #64 See merge request !6
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Malte Christian Kögel authored
re-enable auto-save using "PostEditChangeProperty" - worked fine for me, were there any issues with that in the past?
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Ehret authored
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Ehret authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
Implemented select setup file with absolute path, adapted read/write functions for JSON to accept both relative and absolute paths
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Malte Christian Kögel authored
Pass window handle of active window to OpenFileDialog so that the editor window is in focus, after file picker window is closed
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Malte Christian Kögel authored
Add extra check for correct file type. The file picker should only display .json files, but sometimes I could still select other files, so just to be sure.
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Malte Christian Kögel authored
Initialize JsonFile with default location only if no other (presumably) valid file has been specified
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Malte Christian Kögel authored
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Malte Christian Kögel authored
Called Modify() function which enables use of "undo"/"redo" and marks map as dirty. It is not very smart though, it will also mark the map as dirty if the same file is reloaded
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Malte Christian Kögel authored
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Malte Christian Kögel authored
Implemented conversion to relative paths (relative to ProjectDir/StudyFramework), changed "OutFilenames" variable name to "SelectedFileAbsolutePath" for clarity
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Malte Christian Kögel authored
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Malte Christian Kögel authored
Removed all platform specific includes: 1. Switch path conversion function to UE's own, platform independent variant 2. Rename variable SelectedFilePath
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Malte Christian Kögel authored
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Malte Christian Kögel authored
MR Follow-Up: Replace check for relative path with proper (platform independent) function; remove unnecessary check in the StudySetup constructor
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Malte Christian Kögel authored
Merge branch 'issue/#68-auto-save-studysetup' into issue/#73-duplicate-study-setup-actor-overwrites-json-file
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Malte Christian Kögel authored
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Jonathan Ehret authored
Fix issue #68: (re)enable auto saving of StudySetup to JSON and add ability to load specific JSON setup file Closes #68 See merge request !7
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Malte Christian Kögel authored
Implemented function to create new SetupFile if file with default name already exists. Slightly buggy still, still includes very verbose logging for debugging purposes (to be removed later)
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Malte Christian Kögel authored
Removed bug from previous commit, isRelative() probably checks whether one full path is relative to another, it certainly does not check whether the path is not a full path...
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Malte Christian Kögel authored
Reworked logic to make it work and more readable. Works now, however function is called multiple times, when one actor is dragged into level which leads to lots of duplicate files.
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Malte Christian Kögel authored
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Jonathan Ehret authored
+ minor formatting improvements
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Ehret authored
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Jonathan Ehret authored
Resolve "creating a second SFStudySetup actor silently overwrites the old json file" Closes #73 See merge request !8
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Ehret authored
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Ehret authored
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Ehret authored
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Ehret authored
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- Content/HUD/BP_SFConditionListEntry.uasset 0 additions, 0 deletionsContent/HUD/BP_SFConditionListEntry.uasset
- Content/HUD/BP_SF_HUD_Widget.uasset 0 additions, 0 deletionsContent/HUD/BP_SF_HUD_Widget.uasset
- Source/StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp 4 additions, 7 deletions...StudyFrameworkPlugin/Private/HUD/SFConditionListEntry.cpp
- Source/StudyFrameworkPlugin/Private/HUD/SFMasterHUD.cpp 0 additions, 2 deletionsSource/StudyFrameworkPlugin/Private/HUD/SFMasterHUD.cpp
- Source/StudyFrameworkPlugin/Private/Help/SFUtils.cpp 13 additions, 6 deletionsSource/StudyFrameworkPlugin/Private/Help/SFUtils.cpp
- Source/StudyFrameworkPlugin/Private/Logging/SFLogObject.cpp 1 addition, 1 deletionSource/StudyFrameworkPlugin/Private/Logging/SFLogObject.cpp
- Source/StudyFrameworkPlugin/Private/Logging/SFLoggingBPLibrary.cpp 0 additions, 3 deletions...udyFrameworkPlugin/Private/Logging/SFLoggingBPLibrary.cpp
- Source/StudyFrameworkPlugin/Private/SFCondition.cpp 27 additions, 9 deletionsSource/StudyFrameworkPlugin/Private/SFCondition.cpp
- Source/StudyFrameworkPlugin/Private/SFGameInstance.cpp 23 additions, 16 deletionsSource/StudyFrameworkPlugin/Private/SFGameInstance.cpp
- Source/StudyFrameworkPlugin/Private/SFParticipant.cpp 8 additions, 4 deletionsSource/StudyFrameworkPlugin/Private/SFParticipant.cpp
- Source/StudyFrameworkPlugin/Private/SFStudyPhase.cpp 6 additions, 4 deletionsSource/StudyFrameworkPlugin/Private/SFStudyPhase.cpp
- Source/StudyFrameworkPlugin/Private/SFStudySetup.cpp 155 additions, 6 deletionsSource/StudyFrameworkPlugin/Private/SFStudySetup.cpp
- Source/StudyFrameworkPlugin/Public/HUD/SFConditionListEntry.h 0 additions, 1 deletion...ce/StudyFrameworkPlugin/Public/HUD/SFConditionListEntry.h
- Source/StudyFrameworkPlugin/Public/Help/SFUtils.h 3 additions, 2 deletionsSource/StudyFrameworkPlugin/Public/Help/SFUtils.h
- Source/StudyFrameworkPlugin/Public/SFCondition.h 3 additions, 3 deletionsSource/StudyFrameworkPlugin/Public/SFCondition.h
- Source/StudyFrameworkPlugin/Public/SFGameInstance.h 6 additions, 6 deletionsSource/StudyFrameworkPlugin/Public/SFGameInstance.h
- Source/StudyFrameworkPlugin/Public/SFParticipant.h 1 addition, 1 deletionSource/StudyFrameworkPlugin/Public/SFParticipant.h
- Source/StudyFrameworkPlugin/Public/SFStudyPhase.h 1 addition, 1 deletionSource/StudyFrameworkPlugin/Public/SFStudyPhase.h
- Source/StudyFrameworkPlugin/Public/SFStudySetup.h 20 additions, 4 deletionsSource/StudyFrameworkPlugin/Public/SFStudySetup.h
- Source/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs 0 additions, 1 deletionSource/StudyFrameworkPlugin/StudyFrameworkPlugin.Build.cs
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