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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
StudyFramework Plugin
Commits
782378ee
Commit
782378ee
authored
Dec 4, 2023
by
Jonathan Ehret
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derived gameviewport from displaycluster one, so it works with ndisplay
parent
3ff28ef0
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Source/StudyFrameworkPlugin/Public/HUD/SFGlobalFadeGameViewportClient.h
+3
-4
3 additions, 4 deletions
...ameworkPlugin/Public/HUD/SFGlobalFadeGameViewportClient.h
with
3 additions
and
4 deletions
Source/StudyFrameworkPlugin/Public/HUD/SFGlobalFadeGameViewportClient.h
+
3
−
4
View file @
782378ee
...
@@ -3,18 +3,17 @@
...
@@ -3,18 +3,17 @@
#pragma once
#pragma once
#include
"
Engine/Game
ViewportClient.h"
#include
"
DisplayCluster
ViewportClient.h"
#include
"SFGlobalFadeGameViewportClient.generated.h"
#include
"SFGlobalFadeGameViewportClient.generated.h"
/**
/**
* A simple UGameViewportClient used to handle a global fade in/out
* A simple UGameViewportClient used to handle a global fade in/out
* Always starts faded out
* Always starts faded out
* It had to be derived from UDisplayClusterViewportClient instead of UGameViewportClient so it works in nDisplay
*/
*/
UCLASS
()
UCLASS
()
class
STUDYFRAMEWORKPLUGIN_API
USFGlobalFadeGameViewportClient
:
public
U
Game
ViewportClient
class
STUDYFRAMEWORKPLUGIN_API
USFGlobalFadeGameViewportClient
:
public
U
DisplayCluster
ViewportClient
{
{
GENERATED_BODY
()
GENERATED_BODY
()
...
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