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Commit 5f48f168 authored by Malte Christian Kögel's avatar Malte Christian Kögel
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clarified comment, made initialisation more intuitive

parent 2415fc47
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...@@ -86,9 +86,9 @@ private: ...@@ -86,9 +86,9 @@ private:
UPROPERTY() UPROPERTY()
TArray<AActor*> ActorsToIgnore; TArray<AActor*> ActorsToIgnore;
//This is only relevant for when eyetracking is used: Set true after updating the SranipalEyeData variable. //This is only relevant for when eyetracking is used: Set false once SranipalEyeData is updated, Set true after writing out current eyedata
//For Head Rotation, we always get up-to-date info while logging, then bDataLogged is ignored //For Head Rotation, we always get up-to-date info while logging, then bDataLogged is ignored
bool bDataLogged = false; bool bDataLogged = true;
float EyeDataGatheringDelay; float EyeDataGatheringDelay;
float TimeSinceLastEyeDataGather = 0.0f; float TimeSinceLastEyeDataGather = 0.0f;
#ifdef WITH_SRANIPAL #ifdef WITH_SRANIPAL
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