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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
StudyFramework Plugin
Commits
5f48f168
Commit
5f48f168
authored
1 year ago
by
Malte Christian Kögel
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clarified comment, made initialisation more intuitive
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2415fc47
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Source/StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h
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2 additions, 2 deletions
.../StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h
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Source/StudyFrameworkPlugin/Public/GazeTracking/SFGazeTracker.h
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2
View file @
5f48f168
...
@@ -86,9 +86,9 @@ private:
...
@@ -86,9 +86,9 @@ private:
UPROPERTY
()
UPROPERTY
()
TArray
<
AActor
*>
ActorsToIgnore
;
TArray
<
AActor
*>
ActorsToIgnore
;
//This is only relevant for when eyetracking is used: Set
true after updating the SranipalEyeData variable.
//This is only relevant for when eyetracking is used: Set
false once SranipalEyeData is updated, Set true after writing out current eyedata
//For Head Rotation, we always get up-to-date info while logging, then bDataLogged is ignored
//For Head Rotation, we always get up-to-date info while logging, then bDataLogged is ignored
bool
bDataLogged
=
fals
e
;
bool
bDataLogged
=
tru
e
;
float
EyeDataGatheringDelay
;
float
EyeDataGatheringDelay
;
float
TimeSinceLastEyeDataGather
=
0.0f
;
float
TimeSinceLastEyeDataGather
=
0.0f
;
#ifdef WITH_SRANIPAL
#ifdef WITH_SRANIPAL
...
...
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