Skip to content
Snippets Groups Projects

Adapted component fetch calls to the ones in the pawn

Merged Jan Delember requested to merge feature/adapting-to-changes-in-pawn into develop
1 file
+ 2
2
Compare changes
  • Side-by-side
  • Inline
@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position)
void ACAVEOverlayController::RefreshPawnComponents()
{
Cave_Origin = Player_Pawn->GetCaveOriginComponent();
Shutter_Glasses = Player_Pawn->GetShutterGlassesComponent();
Cave_Origin = Player_Pawn->GetTrackingOriginComponent();
Shutter_Glasses = Player_Pawn->GetHeadComponent();
}
// Called every frame
Loading