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This is an archived project. Repository and other project resources are read-only.
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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Cave Overlay Plugin
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!11
Adapted component fetch calls to the ones in the pawn
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Merged
Adapted component fetch calls to the ones in the pawn
feature/adapting-to-changes-in-pawn
into
develop
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Jan Delember
requested to merge
feature/adapting-to-changes-in-pawn
into
develop
5 years ago
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3487ae79
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5 years ago
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Source/CAVEOverlay/Private/CAVEOverlayController.cpp
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@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position)
void
ACAVEOverlayController
::
RefreshPawnComponents
()
{
Cave_Origin
=
Player_Pawn
->
Get
Cave
OriginComponent
();
Shutter_Glasses
=
Player_Pawn
->
Get
ShutterGlasses
Component
();
Cave_Origin
=
Player_Pawn
->
Get
Tracking
OriginComponent
();
Shutter_Glasses
=
Player_Pawn
->
Get
Head
Component
();
}
// Called every frame
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