Skip to content
Snippets Groups Projects
Commit 3ee5edb5 authored by Sebastian Pape's avatar Sebastian Pape
Browse files

Moved Clusterevents to BeginPlay and EndPlay

parent 13c2634a
Branches
Tags
2 merge requests!10Develop,!9Feature/cluster events f10
...@@ -111,22 +111,6 @@ ACAVEOverlayController::ACAVEOverlayController() ...@@ -111,22 +111,6 @@ ACAVEOverlayController::ACAVEOverlayController()
Sign_Positive_Y->SetRelativeScale3D(FVector(0.5f)); Sign_Positive_Y->SetRelativeScale3D(FVector(0.5f));
Sign_Negative_X->SetRelativeScale3D(FVector(0.5f)); Sign_Negative_X->SetRelativeScale3D(FVector(0.5f));
Sign_Positive_X->SetRelativeScale3D(FVector(0.5f)); Sign_Positive_X->SetRelativeScale3D(FVector(0.5f));
IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr();
if (ClusterManager && !ClusterEventListenerDelegate.IsBound())
{
ClusterEventListenerDelegate = FOnClusterEventListener::CreateUObject(this, &ACAVEOverlayController::HandleClusterEvent);
ClusterManager->AddClusterEventListener(ClusterEventListenerDelegate);
}
}
ACAVEOverlayController::~ACAVEOverlayController()
{
IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr();
if (ClusterManager && ClusterEventListenerDelegate.IsBound())
{
ClusterManager->RemoveClusterEventListener(ClusterEventListenerDelegate);
}
} }
void ACAVEOverlayController::PostInitializeComponents() void ACAVEOverlayController::PostInitializeComponents()
...@@ -226,6 +210,12 @@ void ACAVEOverlayController::BeginPlay() ...@@ -226,6 +210,12 @@ void ACAVEOverlayController::BeginPlay()
//Input config //Input config
InputComponent->BindKey(EKeys::F10, EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType); InputComponent->BindKey(EKeys::F10, EInputEvent::IE_Pressed, this, &ACAVEOverlayController::CycleDoorType);
IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr();
if (ClusterManager && !ClusterEventListenerDelegate.IsBound())
{
ClusterEventListenerDelegate = FOnClusterEventListener::CreateUObject(this, &ACAVEOverlayController::HandleClusterEvent);
ClusterManager->AddClusterEventListener(ClusterEventListenerDelegate);
}
//Determine the screen-type for later usage //Determine the screen-type for later usage
if (IDisplayCluster::Get().GetClusterMgr()->GetNodeId().Equals(Screen_Main, ESearchCase::IgnoreCase)) if (IDisplayCluster::Get().GetClusterMgr()->GetNodeId().Equals(Screen_Main, ESearchCase::IgnoreCase))
...@@ -260,6 +250,17 @@ void ACAVEOverlayController::BeginPlay() ...@@ -260,6 +250,17 @@ void ACAVEOverlayController::BeginPlay()
} }
} }
void ACAVEOverlayController::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr();
if (ClusterManager && ClusterEventListenerDelegate.IsBound())
{
ClusterManager->RemoveClusterEventListener(ClusterEventListenerDelegate);
}
Super::EndPlay(EndPlayReason);
}
float ACAVEOverlayController::CalculateOpacityFromPosition(FVector Position) float ACAVEOverlayController::CalculateOpacityFromPosition(FVector Position)
{ {
return FMath::Max( return FMath::Max(
......
...@@ -22,12 +22,13 @@ UCLASS() ...@@ -22,12 +22,13 @@ UCLASS()
class CAVEOVERLAY_API ACAVEOverlayController : public AActor class CAVEOVERLAY_API ACAVEOverlayController : public AActor
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
ACAVEOverlayController(); ACAVEOverlayController();
~ACAVEOverlayController();
protected: protected:
// Called when the game starts or when spawned // Called when the game starts or when spawned
virtual void BeginPlay() override; virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void PostInitializeComponents() override; virtual void PostInitializeComponents() override;
private: private:
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment