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This is an archived project. Repository and other project resources are read-only.
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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Cave Overlay Plugin
Commits
3ee5edb5
Commit
3ee5edb5
authored
Nov 27, 2019
by
Sebastian Pape
Browse files
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Plain Diff
Moved Clusterevents to BeginPlay and EndPlay
parent
13c2634a
Branches
Branches containing commit
Tags
Tags containing commit
2 merge requests
!10
Develop
,
!9
Feature/cluster events f10
Changes
2
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2 changed files
Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+17
-16
17 additions, 16 deletions
Source/CAVEOverlay/Private/CAVEOverlayController.cpp
Source/CAVEOverlay/Public/CAVEOverlayController.h
+2
-1
2 additions, 1 deletion
Source/CAVEOverlay/Public/CAVEOverlayController.h
with
19 additions
and
17 deletions
Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+
17
−
16
View file @
3ee5edb5
...
@@ -111,22 +111,6 @@ ACAVEOverlayController::ACAVEOverlayController()
...
@@ -111,22 +111,6 @@ ACAVEOverlayController::ACAVEOverlayController()
Sign_Positive_Y
->
SetRelativeScale3D
(
FVector
(
0.5f
));
Sign_Positive_Y
->
SetRelativeScale3D
(
FVector
(
0.5f
));
Sign_Negative_X
->
SetRelativeScale3D
(
FVector
(
0.5f
));
Sign_Negative_X
->
SetRelativeScale3D
(
FVector
(
0.5f
));
Sign_Positive_X
->
SetRelativeScale3D
(
FVector
(
0.5f
));
Sign_Positive_X
->
SetRelativeScale3D
(
FVector
(
0.5f
));
IDisplayClusterClusterManager
*
ClusterManager
=
IDisplayCluster
::
Get
().
GetClusterMgr
();
if
(
ClusterManager
&&
!
ClusterEventListenerDelegate
.
IsBound
())
{
ClusterEventListenerDelegate
=
FOnClusterEventListener
::
CreateUObject
(
this
,
&
ACAVEOverlayController
::
HandleClusterEvent
);
ClusterManager
->
AddClusterEventListener
(
ClusterEventListenerDelegate
);
}
}
ACAVEOverlayController
::~
ACAVEOverlayController
()
{
IDisplayClusterClusterManager
*
ClusterManager
=
IDisplayCluster
::
Get
().
GetClusterMgr
();
if
(
ClusterManager
&&
ClusterEventListenerDelegate
.
IsBound
())
{
ClusterManager
->
RemoveClusterEventListener
(
ClusterEventListenerDelegate
);
}
}
}
void
ACAVEOverlayController
::
PostInitializeComponents
()
void
ACAVEOverlayController
::
PostInitializeComponents
()
...
@@ -226,6 +210,12 @@ void ACAVEOverlayController::BeginPlay()
...
@@ -226,6 +210,12 @@ void ACAVEOverlayController::BeginPlay()
//Input config
//Input config
InputComponent
->
BindKey
(
EKeys
::
F10
,
EInputEvent
::
IE_Pressed
,
this
,
&
ACAVEOverlayController
::
CycleDoorType
);
InputComponent
->
BindKey
(
EKeys
::
F10
,
EInputEvent
::
IE_Pressed
,
this
,
&
ACAVEOverlayController
::
CycleDoorType
);
IDisplayClusterClusterManager
*
ClusterManager
=
IDisplayCluster
::
Get
().
GetClusterMgr
();
if
(
ClusterManager
&&
!
ClusterEventListenerDelegate
.
IsBound
())
{
ClusterEventListenerDelegate
=
FOnClusterEventListener
::
CreateUObject
(
this
,
&
ACAVEOverlayController
::
HandleClusterEvent
);
ClusterManager
->
AddClusterEventListener
(
ClusterEventListenerDelegate
);
}
//Determine the screen-type for later usage
//Determine the screen-type for later usage
if
(
IDisplayCluster
::
Get
().
GetClusterMgr
()
->
GetNodeId
().
Equals
(
Screen_Main
,
ESearchCase
::
IgnoreCase
))
if
(
IDisplayCluster
::
Get
().
GetClusterMgr
()
->
GetNodeId
().
Equals
(
Screen_Main
,
ESearchCase
::
IgnoreCase
))
...
@@ -260,6 +250,17 @@ void ACAVEOverlayController::BeginPlay()
...
@@ -260,6 +250,17 @@ void ACAVEOverlayController::BeginPlay()
}
}
}
}
void
ACAVEOverlayController
::
EndPlay
(
const
EEndPlayReason
::
Type
EndPlayReason
)
{
IDisplayClusterClusterManager
*
ClusterManager
=
IDisplayCluster
::
Get
().
GetClusterMgr
();
if
(
ClusterManager
&&
ClusterEventListenerDelegate
.
IsBound
())
{
ClusterManager
->
RemoveClusterEventListener
(
ClusterEventListenerDelegate
);
}
Super
::
EndPlay
(
EndPlayReason
);
}
float
ACAVEOverlayController
::
CalculateOpacityFromPosition
(
FVector
Position
)
float
ACAVEOverlayController
::
CalculateOpacityFromPosition
(
FVector
Position
)
{
{
return
FMath
::
Max
(
return
FMath
::
Max
(
...
...
This diff is collapsed.
Click to expand it.
Source/CAVEOverlay/Public/CAVEOverlayController.h
+
2
−
1
View file @
3ee5edb5
...
@@ -22,12 +22,13 @@ UCLASS()
...
@@ -22,12 +22,13 @@ UCLASS()
class
CAVEOVERLAY_API
ACAVEOverlayController
:
public
AActor
class
CAVEOVERLAY_API
ACAVEOverlayController
:
public
AActor
{
{
GENERATED_BODY
()
GENERATED_BODY
()
public:
public:
ACAVEOverlayController
();
ACAVEOverlayController
();
~
ACAVEOverlayController
();
protected:
protected:
// Called when the game starts or when spawned
// Called when the game starts or when spawned
virtual
void
BeginPlay
()
override
;
virtual
void
BeginPlay
()
override
;
virtual
void
EndPlay
(
const
EEndPlayReason
::
Type
EndPlayReason
)
override
;
virtual
void
PostInitializeComponents
()
override
;
virtual
void
PostInitializeComponents
()
override
;
private:
private:
...
...
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