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CAVEOverlay.Build.cs

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  • CAVEOverlay.Build.cs 1.10 KiB
    // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
    
    using UnrealBuildTool;
    
    public class CAVEOverlay : ModuleRules
    {
    	public CAVEOverlay(ReadOnlyTargetRules Target) : base(Target)
    	{
    		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
    		
    		PublicIncludePaths.AddRange(
    			new string[] {
    				// ... add public include paths required here ...
    			}
    			);
    				
    		
    		PrivateIncludePaths.AddRange(
    			new string[] {
    				// ... add other private include paths required here ...
    			}
    			);
    			
    		
    		PublicDependencyModuleNames.AddRange(
    			new string[]
    			{
    				"Core",
    				"UMG",
    				"DisplayCluster",
    				"DisplayClusterExtensions",
    				"InputCore",
    				"CoreUObject",
    				"Engine",
    				"Slate",
    				"SlateCore"
    				// ... add other public dependencies that you statically link with here ...
    			}
    			);
    			
    		
    		PrivateDependencyModuleNames.AddRange(
    			new string[]
    			{
    				// ... add private dependencies that you statically link with here ...	
    			}
    			);
    		
    		
    		DynamicallyLoadedModuleNames.AddRange(
    			new string[]
    			{
    				// ... add any modules that your module loads dynamically here ...
    			}
    			);
    	}
    }