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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
Universal Logging Plugin
Merge requests
!9
Fix unique pointer problem properly
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Merged
Fix unique pointer problem properly
test_linux
into
develop
Overview
1
Commits
8
Pipelines
1
Changes
2
Merged
Jan Delember
requested to merge
test_linux
into
develop
4 years ago
Overview
1
Commits
8
Pipelines
1
Changes
2
This is how you fix the problem. Not with your shared pointer bogus...
Edited
4 years ago
by
Jan Delember
0
0
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develop
develop (base)
and
latest version
latest version
e80e3848
8 commits,
4 years ago
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.gitlab-ci.yml
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#-------------------------------------------------------------------------------
# Copyright (c) 2020 RWTH Aachen University, Germany,
# Virtual Reality & Immersive Visualisation Group.
#-------------------------------------------------------------------------------
# The include file can be change to either be removed or reference a specific commit.
include
:
-
project
:
'
vr-group/unreal-development/unreal-ci'
ref
:
master
file
:
'
/shared_scripts.yml'
# In this file you are able to configure your plugins pipeline.
# If you want to customize something, either overwrite things that are defined in the shared_scripts repository,
# or remove the "extends" and write your own scripts
#
# If you want your pipeline to run on every commit, just remove the "only" blocks. Keep in mind, that a build
# can take some time.
#
# If you want to alter the unreal-building process two variables are defined for either changing the CLIENT_CONFIG or
# for adding EXTRA_ARGS to the building process
#
# For the generate stage, you can specify needed dependencies in GEN_DEPENDENCIES with [Branch@PluginFolder] as key
# Example:
#
# Generate_Project:
# only: ['web', 'schedules']
# extends: .Generate_Project_
# variables:
# GEN_TEMPLATE_REPO: "https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate.git"
# GEN_TEMPLATE_BRANCH: "develop"
# GEN_DEPENDENCIES: "(
# [master@nDisplayExtensions]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions.git'
# [master@CaveOverlay]='https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unreal-cave-overlay.git'
# )"
#
# You can uncomment the deploy lines to deploy your project to the CAVE/VRDev. This only makes sense, if your plugin works
# with a generated project.
stages
:
-
generate
-
build
# - deploy
Generate_Project
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Generate_Project_
variables
:
GEN_TEMPLATE_REPO
:
"
https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate.git"
GEN_TEMPLATE_BRANCH
:
"
develop"
GEN_DEPENDENCIES
:
"
(
)"
Build_Windows
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Build_Windows_
tags
:
-
windows
-
unreal-4.26
variables
:
GIT_STRATEGY
:
none
GIT_CHECKOUT
:
"
false"
#CLIENT_CONFIG: "DebugGame"
needs
:
-
job
:
"
Generate_Project"
artifacts
:
true
Build_CentOS
:
only
:
[
'
web'
,
'
schedules'
]
extends
:
.Build_CentOS_
tags
:
-
centos
-
unreal-4.26
variables
:
GIT_STRATEGY
:
none
GIT_CHECKOUT
:
"
false"
CLIENT_CONFIG
:
"
DebugGame"
needs
:
-
job
:
"
Generate_Project"
artifacts
:
true
#Deploy_CAVE:
# only: ['web', 'schedules']
# extends: .Deploy_CAVE_
# needs:
# - job: "Build_CentOS"
# artifacts: true
#
#Deploy_Windows:
# only: ['web', 'schedules']
# extends: .Deploy_VRDev_
# needs:
# - job: "Build_Windows"
# artifacts: true
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