Invalidate display log actor after world is finished
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@@ -20,13 +20,14 @@ void UniversalLoggingImpl::StartupModule()
@@ -41,10 +42,10 @@ void UniversalLoggingImpl::OnWorldStart(UWorld* World, const UWorld::Initializat
@@ -52,6 +53,11 @@ void UniversalLoggingImpl::OnWorldStart(UWorld* World, const UWorld::Initializat