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only reset sessions on starting/restarting in editor not on every map change

Merged Jan Delember requested to merge feature/session-management into develop

currently the stream is reset (including deleting what was in there before, when Per Session Logging is not activated) whenever the map/world/level is changed. Now this is only done when a new Play in the editor is started or also when the whole application is started in standalone

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  • assigned to @mbellgardt

    By Jonathan Ehret on 2021-12-09T11:40:37 (imported from GitLab)

  • Author Contributor

    You include Editor.h in Source/UniversalLogging/Private/UniversalLogging.cpp. This prevents packaging:

    D:/mb573713/dev/UnrealProjects/TestLoggingNeu/Plugins/UniversalLogging/Source/UniversalLogging/Private/UniversalLogging.cpp(10): fatal error C1083: Cannot open include file: 'Editor.h': No such file or directory

    Please fix this issue before merging!

    By Martin Bellgardt on 2021-12-09T12:32:02 (imported from GitLab)

    Edited by Jan Delember
  • Jan Delember added 1 commit

    added 1 commit

    • 536e5859 - fix include of Editor.h in non-Editor builds

    Compare with previous version

    By Jonathan Ehret on 2021-12-09T12:56:21 (imported from GitLab)

  • Author Contributor

    fixed

    By Jonathan Ehret on 2021-12-09T12:56:28 (imported from GitLab)

  • Jan Delember approved this merge request

    approved this merge request

    By Martin Bellgardt on 2021-12-09T14:22:04 (imported from GitLab)

  • Jan Delember approved this merge request

    approved this merge request

    By Jonathan Ehret on 2022-01-10T12:21:56 (imported from GitLab)

  • Jan Delember mentioned in commit 74fe14cd

    mentioned in commit 74fe14cd

    By Jonathan Ehret on 2022-01-10T12:22:13 (imported from GitLab)

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