only reset sessions on starting/restarting in editor not on every map change
currently the stream is reset (including deleting what was in there before, when Per Session Logging
is not activated) whenever the map/world/level is changed.
Now this is only done when a new Play in the editor is started or also when the whole application is started in standalone
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assigned to @mbellgardt
By Jonathan Ehret on 2021-12-09T11:40:37 (imported from GitLab)
You include
Editor.h
inSource/UniversalLogging/Private/UniversalLogging.cpp
. This prevents packaging:D:/mb573713/dev/UnrealProjects/TestLoggingNeu/Plugins/UniversalLogging/Source/UniversalLogging/Private/UniversalLogging.cpp(10): fatal error C1083: Cannot open include file: 'Editor.h': No such file or directory
Please fix this issue before merging!
By Martin Bellgardt on 2021-12-09T12:32:02 (imported from GitLab)
Edited by Jan Delemberadded 1 commit
- 536e5859 - fix include of Editor.h in non-Editor builds
By Jonathan Ehret on 2021-12-09T12:56:21 (imported from GitLab)
mentioned in commit 74fe14cd
By Jonathan Ehret on 2022-01-10T12:22:13 (imported from GitLab)