... | @@ -26,7 +26,10 @@ As a summary, the following settings should be enabled: |
... | @@ -26,7 +26,10 @@ As a summary, the following settings should be enabled: |
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- SM6 (Shader Model 6, in Platform Settings)
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- SM6 (Shader Model 6, in Platform Settings)
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- VirtualTextures (if you want to use Nanite/Lumen)
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- VirtualTextures (if you want to use Nanite/Lumen)
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- `r.DefaultBackBufferPixelFormat = 1` in your LinuxEngine.ini if you want to deploy to our Cave
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Cave specific:
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- `r.DefaultBackBufferPixelFormat = 1` in your LinuxEngine.ini
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- Make sure you have **Instanced Stereo DISABLED** if you deploy on the Cave, as this will lead to strange results!
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## Usage
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## Usage
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... | @@ -37,7 +40,7 @@ Set the default GameMode of your project to the VRGameMode, which automatically |
... | @@ -37,7 +40,7 @@ Set the default GameMode of your project to the VRGameMode, which automatically |
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Additionally, if you want to deploy your project on the Cave, you currently need to drage the [`BP_CaveSetup` Actor](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit/-/blob/754c99290cc0ae8e511b1c1c718146ca2f57188a/Content/RWTHVRCluster/CaveSetup.uasset) into your scene (subject to change!).
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Additionally, if you want to deploy your project on the Cave, you currently need to drage the [`BP_CaveSetup` Actor](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit/-/blob/754c99290cc0ae8e511b1c1c718146ca2f57188a/Content/RWTHVRCluster/CaveSetup.uasset) into your scene (subject to change!). Make sure you have **Instanced Stereo DISABLED** if you deploy on the Cave, as this will lead to strange results!
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