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  • 4.21 protected
  • 4.22 protected
  • 4.26 protected
  • 4.27 protected
  • 5.0 protected
  • 5.3 protected
  • 5.4 default protected
  • 5.5
  • IntenSelect5.3
  • _IntenSelect5.3
  • dev/5.3_downgrade
  • dev/5.4
  • dev/5.5
  • feature/experimenttime_hack
  • feature/scaling
  • UE5.4-2024.1-rc1
  • UE5.3-2023.1-rc3
  • UE5.3-2023.1-rc2
  • UE5.3-2023.1-rc
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Created with Raphaël 2.2.019May1628Apr2523221411829Mar2019171173Feb30Jan2497316Dec627Nov262019824Oct2323Sep201912230Aug282616151496525Jul24232218171110819Jun24May2314138625Apr16129325Mar22212015141312118765116Feb159765224Jan23221918856Dec14Mar33Feb30Nov19Jul1831May11Apr14Mar19Jan11Feb26Aug23131221Dec7430Nov23221520Aug18Jan171512119854219Dec1812764130Nov29242322212017161514109873231Oct30272623201918171613111096426Sep22212019181514131230Aug1584328Jul272614Mar33Feb4Jan321Dec1230Nov18Jul23May2028Aprfix(interaction): also removes delegate from ActionBehaviour on EndPlaydev/5.3_downgradedev/5.3_downgradefix(interaction): Removes delegate on grabcomponent on EndPlay5.3 downgrade of 5.5Merge branch 'dev/5.4' into 'dev/5.5'dev/5.5dev/5.5style(interaction): Makes clang formatting happy.dev/5.4dev/5.4Merge branch 'fix/snapturn' into 'dev/5.5'Merge branch 'fix/nanite' into 'dev/5.5'fix: converted all static meshes to nanitefix: snap and continuous turn moved to separate input actionsMerge branch 'dev/5.5' of git-ce.rwth-aachen.de:troubblegum/rwth-vr-toolkit-peter into dev/5.5fix: reenabled snapturn in compatibility with UE5.5Merge branch rwth-vr-toolkit:5.4 into dev/5.5Implements hacky fix for time experiment (makes OnBeginInteractionInputAction and OnEndInteractionInputAction public)feature/experim…feature/experimenttime_hackclang(Pawn)feature/scalingfeature/scalingFix(Pawn): Fixed config interface castingMerge branch 'feature/scaling' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit into feature/scalingclangSets correct branchrefactor(pawn): changes from a delegate approach to an interface approachhotfix(interaction): fixes crash that can happen when a previously grabbed item gets destroyedMerge branch 'feature/scaling' into '5.4'5.45.4style(movement): removes unnecessary includefix(replication): Makes ClientTransformReplication use relative position and rotation.style: fixes clang format issues in pawn and utilitiesstyle(pawn): fixes clang format in RWTHVRPawn.cpp and RWTHVRPawn.h againstyle(pawn): fixes clang format in RWTHVRPawn.cpp and RWTHVRPawn.hfix(movement): Scales the CollisionHandlingMovement capsule to counteract pawn scalingfeat(pawn): Adds OnScaleChanged callbackfeat(pawn): Adds VR scaling functionalityfix(pawn): Fixes issue with setting player type to hmd, it was never actually set.fix(utilities): Fixes problem with check for HMD, now using new Unreal internal function.Merge branch 'dev/5.4' into 'dev/5.5'Merge branch '5.4' into 'dev/5.4'fix(pawn): Sets basepawn nav mode to ghost as well.fix(chore): Updates default pawn nav mode to ghostfix(pawn): Sets default pawn nav mode to ghost5.35.3chore(pawn, cave): Improves logging when unsupported player state is chosen for Cluster Attachment.Merge branch 'dev/5.3' into '5.3'Updates unreal version and cluster plugin version (custom nDisplay config remains untouched)5.55.5Merge branch 'dev/5.4' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit into dev/5.4
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