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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
RWTH VR Toolkit
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1d8e9247f28dc7d66c459ba2a463eac00ac3b74c
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13
4.21
protected
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protected
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5.5
IntenSelect5.3
_IntenSelect5.3
dev/5.4
dev/5.5
feature/scaling
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UE5.4-2024.1-rc1
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UE5.3-2023.1-rc2
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refactor(ci): Changes only to rules
Merge branch 'refactor/remove_tags' into 'dev/5.3'
fix(ci): removes test branch
fix(cave): Fixes attachement of CaveSetup to pawn, rotation now snaps correcly. Closes #644.
Merge branch 'dev/5.3' into 'dev/5.3'
refactor(Interaction): Correctly sets up input actions and test map such that VR Grab now also works. Cave remains to be tested.
refactor(interaction): Moves simple interaction test map to own folder and makes it actually usable again.
refactor(Interaction): Moves IgnoreActors array to member variable, allocates now only once instead of on tick.
Merge remote-tracking branch 'remotes/upstream/dev/5.3' into daniel/dev/5.3
Update .gitlab-ci.yml file
refactor(Interaction): Removes unnecessary include
refactor(ci): Removes tags and tests remove_tag branch of shared_scripts
refactor(interaction): Adds checks for grabbed objs; improve readability
refactor(interaction): Removes grab specific IMC registration
Merge branch 'improve_grabbing' into 'dev/5.3'
fix(Interaction): Fixes a few things related to !56:
Merge branch 'refactor/condense_imc' into 'dev/5.3'
Merge remote-tracking branch 'remotes/upstream/dev/5.3' into refactor/condense_imc
Merge branch 'refactor/condense_imc' into 'refactor/condense_imc'
refactor(pawn): Changes InputMappingContexts to array of IMCs
style(interactable) applied clang format
style(interaction) applies clang format
fix(interaction): adds flag to disable searching up the hierarchy for UInteractable
style(interaction) applied style format from file h
style(interaction)
style(interaction): space after if, else, fix(interaction): removes unused includes
Merge branch rwth-vr-toolkit:5.3 into dev/5.3
fix(interaction): use first encountered UInteractable
fix(pawn, cave): Sets right hand livelink preset to the correct flystick one for base and default pawn.
refactor(pawn): Starts refactoring of InputMappingContext.
Merge branch 'fix/corrupted_default_pawn_bp' into 'dev/5.3'
Merge branch 'fix/twoplayer_asset' into 'dev/5.3'
fix(cave): Fixes an issue with two_player Cave asset
Merge branch 'fix/cave_setup' into 'dev/5.3'
fix(cave): adds isvalid check to cavesetup
fix(pawn): Fixes broken DefaultPawn blueprint, which probably happened due to retargeting
fix: Fixes two warnings regarding asset loading: empty engine version and reference to old nDisplayExtensions
Merge branch 'feature/default_pawn' into 'dev/5.3'
Merge remote-tracking branch 'remotes/upstream/dev/5.3' into feature/default_pawn
ci: Changes shallow fetch to get $CI_MERGE_REQUEST_DIFF_BASE_SHA instead of branch tip.
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