Improved join/attachment logic for clusters to support multi-cluster connections at some point
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- David Gilbert authored
@@ -2,15 +2,17 @@
@@ -2,15 +2,17 @@
@@ -41,6 +43,8 @@ void AClusterRepresentationActor::AttachDCRAIfRequired(const ARWTHVRPlayerState*
@@ -41,6 +43,8 @@ void AClusterRepresentationActor::AttachDCRAIfRequired(const ARWTHVRPlayerState*
// - If we are a client, this actor has been spawned on the server only. Therefore I assume that if we
@@ -82,17 +86,12 @@ void AClusterRepresentationActor::AttachDCRAIfRequired(const ARWTHVRPlayerState*
@@ -82,17 +86,12 @@ void AClusterRepresentationActor::AttachDCRAIfRequired(const ARWTHVRPlayerState*
@@ -125,7 +124,6 @@ bool AClusterRepresentationActor::AttachDCRA()
@@ -125,7 +124,6 @@ bool AClusterRepresentationActor::AttachDCRA()
@@ -158,4 +156,6 @@ ADisplayClusterRootActor* AClusterRepresentationActor::SpawnDCRA()
@@ -158,4 +156,6 @@ ADisplayClusterRootActor* AClusterRepresentationActor::SpawnDCRA()