style(interaction): fixes clang-formatting error
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Hi David! My name is Kai, I am a research student currently working on rendering volumetric images in Unreal Engine. I saw your post on an Unreal Engine forum at this link here (https://forums.unrealengine.com/t/updating-texture-used-in-post-processing-with-data-on-the-gpu-without-copying-to-cpu-and-back/125298) And was wondering if you could connect with me to discuss your findings as I am trying to achieve the same but am having much trouble. Thank you
added 11 commits
- cfae4986 - 1 earlier commit
- 892c4ad2 - hotfix(input): Fixes ART Flystick mapping.
- ea4f10cc - docs: Removes cluster plugin link from 5.3 branch as it is not necessary there.
- 0a5e566b - Merge branch 'docs/readme_update' into '5.3'
- 64ed371a - copy over fix from RWTH VR Cluster Plugin
- 79cadfaf - adhere to clang format
- 39c847f7 - Merge branch 'hotfix/cluster-event-wrapper' into '5.3'
- bb632ff7 - fix(interaction): Removes ranged based for loop initialization for pre cpp20 compatibility
- 8bfbbefd - style(interaction): fixes clang-formatting error
- 6afcf741 - Merge branch 'hotfix/cpp_compatibility' into '5.3'
- 952a1ab5 - Merge branch '5.3' into dev/5.3
Toggle commit listmentioned in commit da017cf8
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