Skip to content
Snippets Groups Projects

Have VirtualRealityPawn generate overlap events

2 files
+ 2
2
Compare changes
  • Side-by-side
  • Inline

Files

@@ -6,7 +6,7 @@ UVRPawnMovement::UVRPawnMovement(const FObjectInitializer& ObjectInitializer) :
{
CapsuleColliderComponent = CreateDefaultSubobject<UCapsuleComponent>(TEXT("CapsuleCollider"));
CapsuleColliderComponent->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
CapsuleColliderComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Ignore);
CapsuleColliderComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Overlap);
CapsuleColliderComponent->SetCollisionResponseToChannel(ECollisionChannel::ECC_WorldStatic, ECollisionResponse::ECR_Block);
CapsuleColliderComponent->SetCapsuleSize(CapsuleRadius, 80.0f);
}
Loading