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Plugin Separation: Move the RWTHVRCluster Module into its own Plugin with respective content. Removes Toolkit dependency to nDisplay

Merged David Gilbert requested to merge refactor/plugin_separation into dev/5.3
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@@ -50,9 +50,11 @@ void ARWTHVRPawn::BeginPlay()
// This is required because for collision based movement, it can happen that the physics engine
// for some reason acts different on the nodes, therefore leading to a potential desync when
// e.g. colliding with an object while moving.
SyncComponent = NewObject<UDisplayClusterSceneComponentSyncParent>();
SyncComponent->SetupAttachment(RootComponent);
SyncComponent = NewObject<UDisplayClusterSceneComponentSyncParent>(this);
// SyncComponent->SetupAttachment(RootComponent);
SyncComponent->RegisterComponent();
SyncComponent->AttachToComponent(RootComponent, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
#endif
}
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