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Feature(pawn, movement): Exposed PlayerInputComponent, Exposed SetupPlayerInput to BPs.

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@@ -147,10 +147,7 @@ void ARWTHVRPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponen
}
}
UInputComponent* ARWTHVRPawn::GetPlayerInputComponent()
{
return ThisPlayerInputComponent;
}
UInputComponent* ARWTHVRPawn::GetPlayerInputComponent() { return ThisPlayerInputComponent; }
void ARWTHVRPawn::AddInputMappingContext(const APlayerController* PC, const UInputMappingContext* Context) const
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