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ContentExample-themed ToolkitExamples map.

Merged David Gilbert requested to merge feature/toolkit_examples into dev/5.3
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@@ -342,6 +342,10 @@ TOptional<FVector> UCollisionHandlingMovement::GetOverlapResolveDirection() cons
{
TArray<UPrimitiveComponent*> OverlappingComponents;
TArray<TEnumAsByte<EObjectTypeQuery>> traceObjectTypes;
// Ideally we would overlap with ECC_Visibility, but there is no object type this can be converted to that I know
// of. This returns everything, even triggers etc that are *not* visible, which is why we further check for a
// visibility trace and blocking hits.
traceObjectTypes.Add(EObjectTypeQuery::ObjectTypeQuery_MAX);
UKismetSystemLibrary::CapsuleOverlapComponents(GetWorld(), CapsuleColliderComponent->GetComponentLocation(),
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