feature(Interaction): improve grabbing
Compare changes
- Daniel Rupp authored
@@ -36,10 +36,12 @@ UPrimitiveComponent* UGrabBehavior::GetHighestParentSimulatingPhysics(UPrimitive
@@ -79,7 +81,7 @@ void UGrabBehavior::OnActionStart(USceneComponent* TriggeredComponent, const UIn
@@ -103,7 +105,9 @@ void UGrabBehavior::OnActionEnd(USceneComponent* TriggeredComponent, const UInpu