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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
RWTH VR Toolkit
Merge requests
!53
The source project of this merge request has been removed.
refactor(utilities): Cleanup virtual reality utilities
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Merged
refactor(utilities): Cleanup virtual reality utilities
(removed):refactor/cleanup_virtualrealityutilities
into
dev/5.3
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0
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3
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0
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11
Merged
refactor(utilities): Cleanup virtual reality utilities
David Gilbert
requested to merge
(removed):refactor/cleanup_virtualrealityutilities
into
dev/5.3
Nov 22, 2023
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0
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0
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11
removes tdw functionality as it will be shut down
removes LoadAsset/Class functions
deprecate GetClusterComponent
renames VirtualRealityUtilities to RWTHVRUtilities.
Edited
Nov 22, 2023
by
David Gilbert
0
0
Merge request reports
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dev/5.3
version 2
0d76172a
Nov 22, 2023
version 1
a9757405
Nov 22, 2023
dev/5.3 (base)
and
latest version
latest version
aa59f72b
3 commits,
Nov 22, 2023
version 2
0d76172a
2 commits,
Nov 22, 2023
version 1
a9757405
1 commit,
Nov 22, 2023
11 files
+
78
−
109
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Files
11
Source/RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp
+
3
−
3
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@@ -14,7 +14,7 @@
#include
"Logging/StructuredLog.h"
#include
"Materials/MaterialInstanceDynamic.h"
#include
"Pawn/VirtualRealityPawn.h"
#include
"Utility/
VirtualReality
Utilities.h"
#include
"Utility/
RWTHVR
Utilities.h"
DEFINE_LOG_CATEGORY
(
LogCAVEOverlay
);
@@ -160,11 +160,11 @@ void ACAVEOverlayController::BeginPlay()
// Not sure which place would be best...
const
bool
bValidPC
=
PC
&&
PC
->
GetLocalPlayer
();
if
(
!
bValidPC
||
!
U
VirtualReality
Utilities
::
IsRoomMountedMode
())
if
(
!
bValidPC
||
!
U
RWTHVR
Utilities
::
IsRoomMountedMode
())
return
;
//Input config
if
(
U
VirtualReality
Utilities
::
IsPrimaryNode
())
if
(
U
RWTHVR
Utilities
::
IsPrimaryNode
())
{
if
(
CycleDoorTypeInputAction
==
nullptr
||
IMCCaveOverlayInputMapping
==
nullptr
)
{
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