Move RayMeshComponent to protected instead of private
Compare changes
@@ -48,6 +48,8 @@ public:
@@ -48,6 +48,8 @@ public:
UFUNCTION(BlueprintCallable, BlueprintPure) USceneComponent* GetInteractionRayEmitter() const { return InteractionRayEmitter; }
UFUNCTION(BlueprintCallable) void SetInteractionRayVisibility(EInteractionRayVisibility NewVisibility);
@@ -55,7 +57,7 @@ private:
@@ -55,7 +57,7 @@ private: