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refactor(cave): Adjust Cave Overlay to new VirtualRealityPawn, Livelink and inputs

  • Spawn CaveOverlay through CaveSetup, which makes the whole system more flexible
  • Adjusted CaveSetup to support spawning of Actors only on the Cave
  • Removed FPS counter from CaveOverlay - if we really want that, add a separate FPS counter but try to avoid mixing that in the door overlay
  • Adjust CaveOverlay to work with the new VirtualRealityPawn (and especially livelink)
  • Adjust Input Actions to new input system
  • Documented and cleaned the code

Tested in Cave, everything seems to work.

Edited by David Gilbert

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