The source project of this merge request has been removed.
refactor(cave): Adjust Cave Overlay to new VirtualRealityPawn, Livelink and inputs
- Spawn CaveOverlay through CaveSetup, which makes the whole system more flexible
- Adjusted CaveSetup to support spawning of Actors only on the Cave
- Removed FPS counter from CaveOverlay - if we really want that, add a separate FPS counter but try to avoid mixing that in the door overlay
- Adjust CaveOverlay to work with the new VirtualRealityPawn (and especially livelink)
- Adjust Input Actions to new input system
- Documented and cleaned the code
Tested in Cave, everything seems to work.
Edited by David Gilbert
Merge request reports
Activity
added Refactor label
assigned to @david.gilbert
added 1 commit
- 51e06baf - refactor(cave): Simplifies Overlay meshes and components and further incorporates Livelink changes.
added 1 commit
- a7b220fa - style(cave): Adds Linebreaks for readabilty and UE_LOGFMT instead if UE_LOG
added 1 commit
- 234cbf3c - fix(cave): solve unset references and logging error in cave overlay
added 1 commit
- 646a25ce - fix(cave): fixes a few issues in sign material and sign logic, still a bit broken
added 1 commit
- 1535de48 - fix(cave): fixes wrong calculation in overlay sign positioning
added 1 commit
- 2fd387dd - refactor(cave): switches master -> primary, few comments and simplifications
added 1 commit
- 697579a1 - doc(cave): overlay comments and some code simplifications for documentation's sake
requested review from @marcel.krueger
added 1 commit
- 37bebbf8 - refactor(cave): switches to new input system for caveoverlay
added Ready for Merge label
added 7 commits
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4c5505c4...754c9929 - 6 commits from branch
vr-vis/VR-Group/unreal-development/plugins:dev/5.3
- c6435f06 - Merge remote-tracking branch 'remotes/upstream/dev/5.3' into refactor/cave_overlay
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4c5505c4...754c9929 - 6 commits from branch
mentioned in commit f37eabd4
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