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Huge reformatting / cosmetic fixes commit.

All threads resolved!

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@@ -25,12 +25,11 @@ void FCAVEOverlay::OnSessionStart(UWorld* World, const UWorld::InitializationVal
TArray<AActor*> Actors;
UGameplayStatics::GetAllActorsOfClass(World, ACAVEOverlayController::StaticClass(), Actors);
if((Settings->DefaultActivationType == DefaultActivationType_ON
if ((Settings->DefaultActivationType == DefaultActivationType_ON
!= Settings->excludedMaps.ContainsByPredicate(
[World](const FSoftObjectPath& Map) {return Map.GetAssetName() == World->GetName();}
[World](const FSoftObjectPath& Map) { return Map.GetAssetName() == World->GetName(); }
)) && Actors.Num() == 0)
{
World->SpawnActor(ACAVEOverlayController::StaticClass());
}
}
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