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update 4.27 branch to newest changes in 4.26

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@@ -138,7 +138,7 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic
@@ -138,7 +138,7 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic
const FTwoVectors StartEnd = GetHandRay(MaxClickDistance);
const FTwoVectors StartEnd = GetHandRay(MaxClickDistance);
TOptional<FHitResult> Hit = RaytraceForFirstHit(StartEnd);
TOptional<FHitResult> Hit = RaytraceForFirstHit(StartEnd);
if (!Hit.IsSet())
if (!Hit.IsSet() || !Hit->GetActor())
{
{
if(InteractionRayVisibility==EInteractionRayVisibility::VisibleOnHoverOnly)
if(InteractionRayVisibility==EInteractionRayVisibility::VisibleOnHoverOnly)
{
{
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