Feature/scaling
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- Kris Tabea Helwig authored
@@ -42,21 +42,16 @@ ARWTHVRPawn::ARWTHVRPawn(const FObjectInitializer& ObjectInitializer) : Super(Ob
@@ -42,21 +42,16 @@ ARWTHVRPawn::ARWTHVRPawn(const FObjectInitializer& ObjectInitializer) : Super(Ob
GetRootComponent()->TransformUpdated.AddLambda([this](USceneComponent*, EUpdateTransformFlags, ETeleportType)
"ARWTHVRPawn: Do not adjust the scale of the pawn directly. This will not work in VR. Use ARWTHVRPawn::SetScale(float) instead.")
@@ -84,9 +79,17 @@ void ARWTHVRPawn::Tick(float DeltaSeconds)
@@ -84,9 +79,17 @@ void ARWTHVRPawn::Tick(float DeltaSeconds)