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UE5.4-2024.1-rc1

Merged David Gilbert requested to merge dev/5.4 into 5.4
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@@ -143,6 +143,16 @@ void ARWTHVRGameModeBase::PostLogin(APlayerController* NewPlayer)
@@ -143,6 +143,16 @@ void ARWTHVRGameModeBase::PostLogin(APlayerController* NewPlayer)
}
}
}
}
 
if (GetNetMode() == NM_Standalone)
 
{
 
const FName BaseName = PawnClass->HasAnyFlags(RF_ClassDefaultObject)
 
? PawnClass->GetFName()
 
: *PawnClass->GetFName().GetPlainNameString();
 
 
SpawnInfo.Name = BaseName;
 
SpawnInfo.NameMode = FActorSpawnParameters::ESpawnActorNameMode::Requested;
 
}
 
// Spawn and possess the pawn
// Spawn and possess the pawn
APawn* ResultPawn = GetWorld()->SpawnActor<APawn>(PawnClass, StartSpot->GetTransform(), SpawnInfo);
APawn* ResultPawn = GetWorld()->SpawnActor<APawn>(PawnClass, StartSpot->GetTransform(), SpawnInfo);
NewPlayer->Possess(ResultPawn);
NewPlayer->Possess(ResultPawn);
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