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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
RWTH VR Toolkit
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!101
Enables movement when stuck colliding with objects.
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Enables movement when stuck colliding with objects.
hotfix/ContinuousMovementComponent
into
dev/5.4
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David Gilbert
requested to merge
hotfix/ContinuousMovementComponent
into
dev/5.4
8 months ago
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Source/RWTHVRToolkit/Private/Pawn/Navigation/CollisionHandlingMovement.cpp
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@@ -67,13 +67,8 @@ void UCollisionHandlingMovement::TickComponent(float DeltaTime, enum ELevelTick
}
}
// in case we are in a collision and collision checks are temporarily deactivated, we only allow physical
// movement without any checks, otherwise check collision during physical movement
if
(
bCollisionChecksTemporarilyDeactivated
)
{
ConsumeInputVector
();
}
else
// in case we are in a collision and collision checks are temporarily deactivated.
if
(
!
bCollisionChecksTemporarilyDeactivated
)
{
// so we add stepping-up (for both walk and fly)
// and gravity for walking only
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