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Commit fa6c5525 authored by David Gilbert's avatar David Gilbert :bug:
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Removed auto possessing of pawn - if you really need this, set it in the map...

Removed auto possessing of pawn - if you really need this, set it in the map for your individual project.
parent c6607343
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...@@ -19,7 +19,6 @@ AVirtualRealityPawn::AVirtualRealityPawn(const FObjectInitializer& ObjectInitial ...@@ -19,7 +19,6 @@ AVirtualRealityPawn::AVirtualRealityPawn(const FObjectInitializer& ObjectInitial
bUseControllerRotationPitch = true; bUseControllerRotationPitch = true;
bUseControllerRotationRoll = true; bUseControllerRotationRoll = true;
BaseEyeHeight = 160.0f; BaseEyeHeight = 160.0f;
AutoPossessPlayer = EAutoReceiveInput::Player0; // Necessary for receiving motion controller events.
SetRootComponent(CreateDefaultSubobject<USceneComponent>(TEXT("Origin"))); SetRootComponent(CreateDefaultSubobject<USceneComponent>(TEXT("Origin")));
......
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