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Commit e3e150ba authored by Kris Tabea Helwig's avatar Kris Tabea Helwig
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fix(movement): Scales the CollisionHandlingMovement capsule to counteract pawn scaling

parent 9b1eb745
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3 merge requests!118fix: Converted all static meshes to nanite,!115Feature/scaling,!114Feature/scaling
Pipeline #553415 failed
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
#include "Kismet/KismetSystemLibrary.h" #include "Kismet/KismetSystemLibrary.h"
#include "Logging/StructuredLog.h" #include "Logging/StructuredLog.h"
#include "Utility/RWTHVRUtilities.h" #include "Utility/RWTHVRUtilities.h"
#include "DrawDebugHelpers.h"
UCollisionHandlingMovement::UCollisionHandlingMovement(const FObjectInitializer& ObjectInitializer) : UCollisionHandlingMovement::UCollisionHandlingMovement(const FObjectInitializer& ObjectInitializer) :
Super(ObjectInitializer) Super(ObjectInitializer)
...@@ -189,6 +190,9 @@ void UCollisionHandlingMovement::SetCapsuleColliderToUserSize() const ...@@ -189,6 +190,9 @@ void UCollisionHandlingMovement::SetCapsuleColliderToUserSize() const
} }
CapsuleColliderComponent->SetWorldRotation(FRotator::ZeroRotator); CapsuleColliderComponent->SetWorldRotation(FRotator::ZeroRotator);
// Counteract Pawn Scaling
CapsuleColliderComponent->SetWorldScale3D(FVector::One());
} }
void UCollisionHandlingMovement::CheckAndRevertCollisionSinceLastTick() void UCollisionHandlingMovement::CheckAndRevertCollisionSinceLastTick()
......
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