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Commit 9959275b authored by Kris Tabea Helwig's avatar Kris Tabea Helwig
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fix(movement): Fixes crash due to unique naming in TeleportationComponent

parent e73ec4cd
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2 merge requests!80UE5.3-2023.1-rc2,!74fix(movement): Fixes crash due to unique naming in TeleportationComponent
Pipeline #346614 failed
This commit is part of merge request !74. Comments created here will be created in the context of that merge request.
...@@ -27,14 +27,15 @@ void UTeleportationComponent::SetupPlayerInput(UInputComponent* PlayerInputCompo ...@@ -27,14 +27,15 @@ void UTeleportationComponent::SetupPlayerInput(UInputComponent* PlayerInputCompo
GetWorld(), TeleportTraceSystem, VRPawn->GetActorLocation(), FRotator(0), FVector(1), true, true, GetWorld(), TeleportTraceSystem, VRPawn->GetActorLocation(), FRotator(0), FVector(1), true, true,
ENCPoolMethod::AutoRelease, true); ENCPoolMethod::AutoRelease, true);
FActorSpawnParameters SpawnParameters = FActorSpawnParameters(); if (!BPTeleportVisualizer)
SpawnParameters.Name = "TeleportVisualizer";
if (BPTeleportVisualizer)
{ {
TeleportVisualizer = GetWorld()->SpawnActor<AActor>(BPTeleportVisualizer, VRPawn->GetActorLocation(), UE_LOG(Toolkit, Error, TEXT("SetupPlayerInput: BPTeleportVisualizer must be set to a blueprint"));
VRPawn->GetActorRotation(), SpawnParameters); return;
} }
TeleportVisualizer =
GetWorld()->SpawnActor<AActor>(BPTeleportVisualizer, VRPawn->GetActorLocation(), VRPawn->GetActorRotation());
TeleportTraceComponent->SetVisibility(false); TeleportTraceComponent->SetVisibility(false);
TeleportVisualizer->SetActorHiddenInGame(true); TeleportVisualizer->SetActorHiddenInGame(true);
......
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