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Commit 8bb2a43d authored by David Gilbert's avatar David Gilbert :bug:
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fix(cave): Fixes an issues with DCRA attachment to pawn, a bracket was at the wrong place.

parent 807b1a54
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...@@ -64,8 +64,8 @@ void AVirtualRealityPawn::NotifyControllerChanged() ...@@ -64,8 +64,8 @@ void AVirtualRealityPawn::NotifyControllerChanged()
if (IsLocallyControlled()) if (IsLocallyControlled())
{ {
// Only do this for the primary node or when we're running in standalone // Only do this for the primary node or when we're running in standalone
if (UVirtualRealityUtilities::IsRoomMountedMode() && (UVirtualRealityUtilities::IsPrimaryNode() || GetNetMode()) if (UVirtualRealityUtilities::IsRoomMountedMode() && (UVirtualRealityUtilities::IsPrimaryNode() ||
== NM_Standalone) GetNetMode() == NM_Standalone))
{ {
// If we are also the authority (standalone or listen server), directly attach it to us. // If we are also the authority (standalone or listen server), directly attach it to us.
// If we are not (client), ask the server to do it. // If we are not (client), ask the server to do it.
...@@ -200,6 +200,7 @@ void AVirtualRealityPawn::AttachDCRAtoPawn() ...@@ -200,6 +200,7 @@ void AVirtualRealityPawn::AttachDCRAtoPawn()
FAttachmentTransformRules AttachmentRules = FAttachmentTransformRules::SnapToTargetNotIncludingScale; FAttachmentTransformRules AttachmentRules = FAttachmentTransformRules::SnapToTargetNotIncludingScale;
AttachmentRules.RotationRule = EAttachmentRule::KeepWorld; AttachmentRules.RotationRule = EAttachmentRule::KeepWorld;
CaveSetupActor->AttachToActor(this, AttachmentRules); CaveSetupActor->AttachToActor(this, AttachmentRules);
UE_LOGFMT(Toolkit, Display, "VirtualRealityPawn: Attaching CaveSetup to our pawn!");
} }
else else
{ {
......
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