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Commit 6faba874 authored by Gschladt's avatar Gschladt
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fix: reenabled snapturn in compatibility with UE5.5

parent 9d2086b7
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2 merge requests!118fix: Converted all static meshes to nanite,!116fix: reenabled snapturn in compatibility with UE5.5
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......@@ -42,7 +42,7 @@ void UTurnComponent::SetupPlayerInput(UInputComponent* PlayerInputComponent)
// no snap turning for desktop mode
if (!URWTHVRUtilities::IsDesktopMode())
{
EI->BindAction(XRTurn, ETriggerEvent::Started, this, &UTurnComponent::OnBeginSnapTurn);
EI->BindAction(XRTurn, ETriggerEvent::Triggered, this, &UTurnComponent::OnBeginSnapTurn);
}
else
{
......
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