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Commit 3ea139d4 authored by Sebastian Pape's avatar Sebastian Pape
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Fixing all include statements

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with 429 additions and 430 deletions
#include "FixNDisplayStereoDevice.h" #include "Fixes/FixNDisplayStereoDevice.h"
void FFixNDisplayStereoDevice::Register() void FFixNDisplayStereoDevice::Register()
{ {
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "Clickable.h" #include "Interaction/Clickable.h"
UClickable::UClickable(const FObjectInitializer& ObjectInitializer) UClickable::UClickable(const FObjectInitializer& ObjectInitializer)
:Super(ObjectInitializer) :Super(ObjectInitializer)
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "Grabable.h" #include "Interaction/Grabable.h"
// to avoid some bugs // to avoid some bugs
UGrabable::UGrabable(const FObjectInitializer& ObjectInitializer) UGrabable::UGrabable(const FObjectInitializer& ObjectInitializer)
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "GrabbingBehaviorComponent.h" #include "Interaction/GrabbingBehaviorComponent.h"
// Sets default values for this component's properties // Sets default values for this component's properties
UGrabbingBehaviorComponent::UGrabbingBehaviorComponent() UGrabbingBehaviorComponent::UGrabbingBehaviorComponent()
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "GrabbingBehaviorOnLineComponent.h" #include "Interaction/GrabbingBehaviorOnLineComponent.h"
// Sets default values for this component's properties // Sets default values for this component's properties
UGrabbingBehaviorOnLineComponent::UGrabbingBehaviorOnLineComponent() UGrabbingBehaviorOnLineComponent::UGrabbingBehaviorOnLineComponent()
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
//TODO rename distance to maxDistance //TODO rename distance to maxDistance
#include "GrabbingBehaviorOnPlaneComponent.h" #include "Interaction/GrabbingBehaviorOnPlaneComponent.h"
// Sets default values for this component's properties // Sets default values for this component's properties
UGrabbingBehaviorOnPlaneComponent::UGrabbingBehaviorOnPlaneComponent() UGrabbingBehaviorOnPlaneComponent::UGrabbingBehaviorOnPlaneComponent()
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "BasicVRInteractionComponent.h" #include "Pawn/BasicVRInteractionComponent.h"
#include "Clickable.h" #include "Interaction/Clickable.h"
#include "Grabable.h" #include "Interaction/Grabable.h"
#include "GrabbingBehaviorComponent.h" #include "Interaction/GrabbingBehaviorComponent.h"
// Sets default values for this component's properties // Sets default values for this component's properties
UBasicVRInteractionComponent::UBasicVRInteractionComponent() UBasicVRInteractionComponent::UBasicVRInteractionComponent()
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "UniversalTrackedComponent.h" #include "Pawn/UniversalTrackedComponent.h"
#include "Camera/CameraComponent.h" #include "Camera/CameraComponent.h"
#include "VirtualRealityUtilities.h" #include "Utility/VirtualRealityUtilities.h"
// Sets default values for this component's properties // Sets default values for this component's properties
UUniversalTrackedComponent::UUniversalTrackedComponent() UUniversalTrackedComponent::UUniversalTrackedComponent()
......
 
#include "VRPawnMovement.h" #include "Pawn/VRPawnMovement.h"
#include "DrawDebugHelpers.h" #include "DrawDebugHelpers.h"
UVRPawnMovement::UVRPawnMovement(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) UVRPawnMovement::UVRPawnMovement(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "VirtualRealityPawn.h" #include "Pawn/VirtualRealityPawn.h"
#include "GameFramework/InputSettings.h" #include "GameFramework/InputSettings.h"
#include "GameFramework/PlayerInput.h" #include "GameFramework/PlayerInput.h"
#include "UniversalTrackedComponent.h" #include "Pawn/UniversalTrackedComponent.h"
#include "VirtualRealityUtilities.h" #include "Utility/VirtualRealityUtilities.h"
#include "VRPawnMovement.h" #include "Pawn/VRPawnMovement.h"
AVirtualRealityPawn::AVirtualRealityPawn(const FObjectInitializer& ObjectInitializer) AVirtualRealityPawn::AVirtualRealityPawn(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer) : Super(ObjectInitializer)
......
#include "VirtualRealityUtilities.h" #include "Utility/VirtualRealityUtilities.h"
#include "Cluster/IDisplayClusterClusterManager.h" #include "Cluster/IDisplayClusterClusterManager.h"
#include "Components/DisplayClusterCameraComponent.h" #include "Components/DisplayClusterCameraComponent.h"
......
#pragma once #pragma once
#include "IDisplayCluster.h" #include "IDisplayCluster.h"
#include "IDisplayClusterClusterManager.h" #include "Cluster/IDisplayClusterClusterManager.h"
#include "Cluster/DisplayClusterClusterEvent.h" #include "Cluster/DisplayClusterClusterEvent.h"
#include "DisplayClusterEventParameterHelper.h" #include "DisplayClusterEventParameterHelper.h"
#include "Templates/IsInvocable.h" #include "Templates/IsInvocable.h"
......
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "FixNDisplayStereoDevice.h" #include "Fixes/FixNDisplayStereoDevice.h"
#include "Modules/ModuleManager.h" #include "Modules/ModuleManager.h"
......
...@@ -5,7 +5,6 @@ ...@@ -5,7 +5,6 @@
#include "BasicVRInteractionComponent.h" #include "BasicVRInteractionComponent.h"
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h" #include "GameFramework/DefaultPawn.h"
#include "GameFramework/RotatingMovementComponent.h"
#include "UniversalTrackedComponent.h" #include "UniversalTrackedComponent.h"
#include "VRPawnMovement.h" #include "VRPawnMovement.h"
#include "VirtualRealityPawn.generated.h" #include "VirtualRealityPawn.generated.h"
......
#include "DisplayClusterExtensionsEditor.h" #include "DisplayClusterExtensionsEditor.h"
#include "ComponentVisualizers.h" #include "ComponentVisualizers.h"
#include "GrabbingBehaviorOnLineVisualizer.h" #include "Interaction/GrabbingBehaviorOnLineVisualizer.h"
#include "GrabbingBehaviorPlaneVisualizer.h" #include "Interaction/GrabbingBehaviorPlaneVisualizer.h"
#include "GrabbingBehaviorOnPlaneComponent.h" #include "Interaction/GrabbingBehaviorOnPlaneComponent.h"
#include "GrabbingBehaviorOnLineComponent.h" #include "Interaction/GrabbingBehaviorOnLineComponent.h"
#include "UnrealEdGlobals.h" #include "UnrealEdGlobals.h"
#include "Editor/UnrealEdEngine.h" #include "Editor/UnrealEdEngine.h"
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "GrabbingBehaviorOnLineVisualizer.h" #include "Interaction/GrabbingBehaviorOnLineVisualizer.h"
#include "GrabbingBehaviorOnLineComponent.h" #include "Interaction/GrabbingBehaviorOnLineComponent.h"
#include "SceneManagement.h" #include "SceneManagement.h"
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "GrabbingBehaviorPlaneVisualizer.h" #include "Interaction/GrabbingBehaviorPlaneVisualizer.h"
#include "GrabbingBehaviorOnPlaneComponent.h" #include "Interaction/GrabbingBehaviorOnPlaneComponent.h"
#include "SceneManagement.h" #include "SceneManagement.h"
FGrabbingBehaviorPlaneVisualizer::FGrabbingBehaviorPlaneVisualizer() FGrabbingBehaviorPlaneVisualizer::FGrabbingBehaviorPlaneVisualizer()
......
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