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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
RWTH VR Toolkit
Commits
3912d78c
Commit
3912d78c
authored
4 years ago
by
Qurabi
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Name einer Methode geändert.
parent
c5652070
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2 changed files
Source/DisplayClusterExtensions/Private/VirtualRealityPawn.cpp
+3
-3
3 additions, 3 deletions
...e/DisplayClusterExtensions/Private/VirtualRealityPawn.cpp
Source/DisplayClusterExtensions/Public/VirtualRealityPawn.h
+1
-1
1 addition, 1 deletion
Source/DisplayClusterExtensions/Public/VirtualRealityPawn.h
with
4 additions
and
4 deletions
Source/DisplayClusterExtensions/Private/VirtualRealityPawn.cpp
+
3
−
3
View file @
3912d78c
...
@@ -498,16 +498,16 @@ void AVirtualRealityPawn::MoveByGravityOrStepUp(float DeltaSeconds)
...
@@ -498,16 +498,16 @@ void AVirtualRealityPawn::MoveByGravityOrStepUp(float DeltaSeconds)
//Going up
//Going up
if
((
HitDetailsMultiLineTrace
.
bBlockingHit
&&
HitDetailsMultiLineTrace
.
Distance
<
MaxStepHeight
))
if
((
HitDetailsMultiLineTrace
.
bBlockingHit
&&
HitDetailsMultiLineTrace
.
Distance
<
MaxStepHeight
))
{
{
Shift
(
DiffernceDistance
,
UpSteppingAcceleration
,
DeltaSeconds
,
1
);
Shift
Vertically
(
DiffernceDistance
,
UpSteppingAcceleration
,
DeltaSeconds
,
1
);
}
}
//Falling, Gravity, Going down
//Falling, Gravity, Going down
else
if
((
HitDetailsMultiLineTrace
.
bBlockingHit
&&
HitDetailsMultiLineTrace
.
Distance
>
MaxStepHeight
)
||
HitDetailsMultiLineTrace
.
Actor
==
nullptr
&&
HitDetailsMultiLineTrace
.
Distance
!=
-
1.0f
)
else
if
((
HitDetailsMultiLineTrace
.
bBlockingHit
&&
HitDetailsMultiLineTrace
.
Distance
>
MaxStepHeight
)
||
HitDetailsMultiLineTrace
.
Actor
==
nullptr
&&
HitDetailsMultiLineTrace
.
Distance
!=
-
1.0f
)
{
{
Shift
(
DiffernceDistance
,
GravityAcceleration
,
DeltaSeconds
,
-
1
);
Shift
Vertically
(
DiffernceDistance
,
GravityAcceleration
,
DeltaSeconds
,
-
1
);
}
}
}
}
void
AVirtualRealityPawn
::
Shift
(
float
DiffernceDistance
,
float
Acceleration
,
float
DeltaSeconds
,
int
Direction
)
void
AVirtualRealityPawn
::
Shift
Vertically
(
float
DiffernceDistance
,
float
Acceleration
,
float
DeltaSeconds
,
int
Direction
)
{
{
VerticalSpeed
+=
Acceleration
*
DeltaSeconds
;
VerticalSpeed
+=
Acceleration
*
DeltaSeconds
;
if
(
VerticalSpeed
*
DeltaSeconds
<
DiffernceDistance
)
if
(
VerticalSpeed
*
DeltaSeconds
<
DiffernceDistance
)
...
...
This diff is collapsed.
Click to expand it.
Source/DisplayClusterExtensions/Public/VirtualRealityPawn.h
+
1
−
1
View file @
3912d78c
...
@@ -141,6 +141,6 @@ private:
...
@@ -141,6 +141,6 @@ private:
void
VRWalkingMode
(
float
Value
,
FVector
Direction
);
void
VRWalkingMode
(
float
Value
,
FVector
Direction
);
void
VRFlyingMode
(
float
Value
,
FVector
Direction
);
void
VRFlyingMode
(
float
Value
,
FVector
Direction
);
void
MoveByGravityOrStepUp
(
float
DeltaSeconds
);
void
MoveByGravityOrStepUp
(
float
DeltaSeconds
);
void
Shift
(
float
DiffernceDistance
,
float
Acceleration
,
float
DeltaSeconds
,
int
Direction
);
//(direction = Down = -1), (direction = Up = 1)
void
Shift
Vertically
(
float
DiffernceDistance
,
float
Acceleration
,
float
DeltaSeconds
,
int
Direction
);
//(direction = Down = -1), (direction = Up = 1)
void
InitRoomMountedComponentReferences
();
void
InitRoomMountedComponentReferences
();
};
};
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