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Commit 3912d78c authored by Qurabi's avatar Qurabi
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Name einer Methode geändert.

parent c5652070
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......@@ -498,16 +498,16 @@ void AVirtualRealityPawn::MoveByGravityOrStepUp(float DeltaSeconds)
//Going up
if ((HitDetailsMultiLineTrace.bBlockingHit && HitDetailsMultiLineTrace.Distance < MaxStepHeight))
{
Shift(DiffernceDistance, UpSteppingAcceleration, DeltaSeconds, 1);
ShiftVertically(DiffernceDistance, UpSteppingAcceleration, DeltaSeconds, 1);
}
//Falling, Gravity, Going down
else if ((HitDetailsMultiLineTrace.bBlockingHit && HitDetailsMultiLineTrace.Distance > MaxStepHeight) || HitDetailsMultiLineTrace.Actor == nullptr && HitDetailsMultiLineTrace.Distance != -1.0f)
{
Shift(DiffernceDistance, GravityAcceleration, DeltaSeconds, -1);
ShiftVertically(DiffernceDistance, GravityAcceleration, DeltaSeconds, -1);
}
}
void AVirtualRealityPawn::Shift(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction)
void AVirtualRealityPawn::ShiftVertically(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction)
{
VerticalSpeed += Acceleration * DeltaSeconds;
if (VerticalSpeed*DeltaSeconds < DiffernceDistance)
......
......@@ -141,6 +141,6 @@ private:
void VRWalkingMode(float Value, FVector Direction);
void VRFlyingMode(float Value, FVector Direction);
void MoveByGravityOrStepUp(float DeltaSeconds);
void Shift(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction);//(direction = Down = -1), (direction = Up = 1)
void ShiftVertically(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction);//(direction = Down = -1), (direction = Up = 1)
void InitRoomMountedComponentReferences();
};
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