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Commit 3912d78c authored by Qurabi's avatar Qurabi
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Name einer Methode geändert.

parent c5652070
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...@@ -498,16 +498,16 @@ void AVirtualRealityPawn::MoveByGravityOrStepUp(float DeltaSeconds) ...@@ -498,16 +498,16 @@ void AVirtualRealityPawn::MoveByGravityOrStepUp(float DeltaSeconds)
//Going up //Going up
if ((HitDetailsMultiLineTrace.bBlockingHit && HitDetailsMultiLineTrace.Distance < MaxStepHeight)) if ((HitDetailsMultiLineTrace.bBlockingHit && HitDetailsMultiLineTrace.Distance < MaxStepHeight))
{ {
Shift(DiffernceDistance, UpSteppingAcceleration, DeltaSeconds, 1); ShiftVertically(DiffernceDistance, UpSteppingAcceleration, DeltaSeconds, 1);
} }
//Falling, Gravity, Going down //Falling, Gravity, Going down
else if ((HitDetailsMultiLineTrace.bBlockingHit && HitDetailsMultiLineTrace.Distance > MaxStepHeight) || HitDetailsMultiLineTrace.Actor == nullptr && HitDetailsMultiLineTrace.Distance != -1.0f) else if ((HitDetailsMultiLineTrace.bBlockingHit && HitDetailsMultiLineTrace.Distance > MaxStepHeight) || HitDetailsMultiLineTrace.Actor == nullptr && HitDetailsMultiLineTrace.Distance != -1.0f)
{ {
Shift(DiffernceDistance, GravityAcceleration, DeltaSeconds, -1); ShiftVertically(DiffernceDistance, GravityAcceleration, DeltaSeconds, -1);
} }
} }
void AVirtualRealityPawn::Shift(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction) void AVirtualRealityPawn::ShiftVertically(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction)
{ {
VerticalSpeed += Acceleration * DeltaSeconds; VerticalSpeed += Acceleration * DeltaSeconds;
if (VerticalSpeed*DeltaSeconds < DiffernceDistance) if (VerticalSpeed*DeltaSeconds < DiffernceDistance)
......
...@@ -141,6 +141,6 @@ private: ...@@ -141,6 +141,6 @@ private:
void VRWalkingMode(float Value, FVector Direction); void VRWalkingMode(float Value, FVector Direction);
void VRFlyingMode(float Value, FVector Direction); void VRFlyingMode(float Value, FVector Direction);
void MoveByGravityOrStepUp(float DeltaSeconds); void MoveByGravityOrStepUp(float DeltaSeconds);
void Shift(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction);//(direction = Down = -1), (direction = Up = 1) void ShiftVertically(float DiffernceDistance, float Acceleration, float DeltaSeconds, int Direction);//(direction = Down = -1), (direction = Up = 1)
void InitRoomMountedComponentReferences(); void InitRoomMountedComponentReferences();
}; };
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