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Commit 22e13beb authored by David Gilbert's avatar David Gilbert :bug:
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refactor(pawn, interaction): removes some other deprecated files regarding pawn input

parent 04532420
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1 merge request!52refactor(pawn, interaction): removes legacy fire & toggle mode input actions
...@@ -6,7 +6,6 @@ ...@@ -6,7 +6,6 @@
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "Pawn/VRPawnInputConfig.h"
#include "Utility/VirtualRealityUtilities.h" #include "Utility/VirtualRealityUtilities.h"
#include "MotionControllerComponent.h" #include "MotionControllerComponent.h"
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#include "NavigationSystem.h" #include "NavigationSystem.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "Pawn/VRPawnInputConfig.h"
#include "NiagaraFunctionLibrary.h" #include "NiagaraFunctionLibrary.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "NiagaraDataInterfaceArrayFunctionLibrary.h" #include "NiagaraDataInterfaceArrayFunctionLibrary.h"
......
// Fill out your copyright notice in the Description page of Project Settings.
#include "Pawn/VRPawnInputConfig.h"
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "InputAction.h"
#include "Engine/DataAsset.h"
#include "VRPawnInputConfig.generated.h"
/**
*
*/
UCLASS()
class RWTHVRTOOLKIT_API UVRPawnInputConfig : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* MoveUp;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* DesktopRotation;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* Fire;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* Grab;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* Move;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* Turn;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* ToggleNavigationMode;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* GrabLeft;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
UInputAction* GrabRight;
};
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