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Commit 1792211f authored by David Gilbert's avatar David Gilbert :bug:
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refactor(navigation): Moves navigation related components in respective folder

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1 merge request!39Refactor: new folder structure
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with 96 additions and 96 deletions
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "Pawn/ContinuousMovementComponent.h" #include "Pawn/Navigation/ContinuousMovementComponent.h"
#include "EnhancedInputComponent.h" #include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "Pawn/MovementComponentBase.h" #include "Pawn/Navigation/MovementComponentBase.h"
#include "EnhancedInputComponent.h" #include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
......
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "Pawn/TeleportationComponent.h" #include "Pawn/Navigation/TeleportationComponent.h"
#include "EnhancedInputComponent.h" #include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
......
#include "Pawn/VRPawnMovement.h" #include "Pawn/Navigation/VRPawnMovement.h"
#include "DrawDebugHelpers.h" #include "DrawDebugHelpers.h"
#include "Kismet/KismetSystemLibrary.h" #include "Kismet/KismetSystemLibrary.h"
......
...@@ -10,11 +10,11 @@ ...@@ -10,11 +10,11 @@
#include "Core/RWTHVRPlayerState.h" #include "Core/RWTHVRPlayerState.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Logging/StructuredLog.h" #include "Logging/StructuredLog.h"
#include "Pawn/ContinuousMovementComponent.h" #include "Pawn/InputExtensionInterface.h"
#include "Pawn/Navigation/VRPawnMovement.h"
#include "Pawn/ReplicatedCameraComponent.h" #include "Pawn/ReplicatedCameraComponent.h"
#include "Pawn/ReplicatedMotionControllerComponent.h" #include "Pawn/ReplicatedMotionControllerComponent.h"
#include "Pawn/VRPawnInputConfig.h" #include "Pawn/VRPawnInputConfig.h"
#include "Pawn/VRPawnMovement.h"
#include "Roles/LiveLinkTransformTypes.h" #include "Roles/LiveLinkTransformTypes.h"
#include "Utility/VirtualRealityUtilities.h" #include "Utility/VirtualRealityUtilities.h"
......
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Pawn/VirtualRealityPawn.h" #include "Pawn/VirtualRealityPawn.h"
#include "Pawn/MovementComponentBase.h" #include "Pawn/Navigation/MovementComponentBase.h"
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
#include "ContinuousMovementComponent.generated.h" #include "ContinuousMovementComponent.generated.h"
......
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
#include "Pawn/VirtualRealityPawn.h" #include "Pawn/VirtualRealityPawn.h"
#include "NiagaraComponent.h" #include "NiagaraComponent.h"
#include "Kismet/GameplayStaticsTypes.h" #include "Kismet/GameplayStaticsTypes.h"
#include "Pawn/MovementComponentBase.h" #include "Pawn/Navigation/MovementComponentBase.h"
#include "TeleportationComponent.generated.h" #include "TeleportationComponent.generated.h"
......
...@@ -5,7 +5,7 @@ ...@@ -5,7 +5,7 @@
#include "BasicVRInteractionComponent.h" #include "BasicVRInteractionComponent.h"
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "LiveLinkRole.h" #include "LiveLinkRole.h"
#include "Pawn/VRPawnMovement.h" #include "Pawn/Navigation/VRPawnMovement.h"
#include "VirtualRealityPawn.generated.h" #include "VirtualRealityPawn.generated.h"
class UInputMappingContext; class UInputMappingContext;
......
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