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VirtualRealityPawn.cpp

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  • Tile.hpp 439 B
    /**
     * Tile.hpp
     *
     * @author David Maul
     * @author Frederik Keens
     */
    
    #pragma once
    
    #include "Engine.hpp"
    #include "Scene.hpp"
    
    namespace advanced_wars
    {
    
    class Tile
    {
        public:
            Tile(TileId id, int x, int y);
    
            void                 render(Engine& engine, int scale);
            [[nodiscard]] TileId getType() const;
    
        private:
            TileId m_id;
            int    m_x;
            int    m_y;
    };
    
    } // namespace advanced_wars