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RayMesh.uasset

David Gilbert's avatar
David Gilbert authored
- Fixed two missing includes that were throwing an error on my end.
- Added a general settings class to the toolkit, populated with only a LiveLink preset for now.
- Added functionality to the module to load and apply the default preset, added some guards to not do it twice (ART plugin crashes if that is done).
- Added LiveLink functionality to the Tracked Components.
- Added a change to the VRPawnMovement that manages to keep the rotation of the collider vertical even in the editor with LiveLink enabled.
- Added cave config assets (ips public).
- Added an example map that already includes the pawn with livelink + the cave root actor (no livelink yet there, todo).
- Added a (temporary) SteamVRPreset.uasset for LiveLink for testing purposes.
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